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Esenthel Engine is now Cross Platform - supporting Windows and Mac, iPhone will be added soon

by Esenthel Aug 08, 2010 at 21:15

Esenthel Engine has enabled support for Mac. iPhone support will be added shortly. Read more »

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Gamestudio/A8 released

by jcl Aug 04, 2010 at 20:05

Gamestudio/A8 is the world's fastest authoring system for interactive 2D and 3D applications. It offers three levels of access in one single package: * Beginner: Click together computer games from pre-assembled game templates. A simple action or car racing game can be built in a few hours th... Read more »

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Hadron Game Engine v0.1.0 Released

by Jarrod Davis Aug 03, 2010 at 05:12

Hadron Games™ is please to release a new build of Hadron Game Engine™ (HGE) an advanced 2D game engine for PC's running Microsoft Windows® and uses Direct3D® for hardware accelerated rendering. It's robust, designed for easy use and suitable for making all types of 2D games and other gr... Read more »

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GroundWiz RTS Procedural Planter Released

by Gugila Aug 03, 2010 at 05:12

Gugila has announced the release of GroundWiz RTS (version 2.0). GroundWiz RTS is a set of procedural shaders for rendering nature in real-time applications. GroundWiz RTS is optimized for parallel computing using multiple CPUs and GPU shaders to achieve real-time performance. GroundWiz RTS now s... Read more »

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3D Rad v7.02b Now Supports PhysX Box Primitives

by Steve Aug 02, 2010 at 07:38

The August 2010 release of 3D Rad, besides bringing several new features for v6.49, includes version 7.02 (beta) of 3D Rad! This v7 update introduces PhysX support for all rigid-body-based objects and all objects based on scanning and ray casting (path-finding A.I., autonomous car-driving A.I.). ... Read more »

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Leadwerks Engine 2.4 and pureLIGHT

by Leadwerks Software Jul 29, 2010 at 01:19

Leadwerks Engine 2.4 is now available, featuring integration with pureLIGHT lightmapping. Leadwerks deferred dynamic lighting combines with pureLIGHT global illumination lightmaps to deliver the most advanced real-time lighting in the world. "I'm pleased to be working with pureLIGHT Tec... Read more »

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IGDA Leadership Forum Registration now open

by Joseph Sapp Jul 22, 2010 at 16:47

Registration for this year's IGDA Leadership Forum is now open. At the Leadership Forum, you will hear from industry professionals as they speak on what it takes to be a great leader in the game development industry. Attendees can also choose among three tracks - Personal, Project, and Tools - Read more »

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Autodesk Acquires Illuminate Labs, Maker of Beast Lighting Middleware for Games

by Raz PR Jul 21, 2010 at 22:04

Autodesk, Inc. has acquired Illuminate Labs, a privately held maker of lighting technology for game development. Illuminate Labs’ Beast middleware solution and Turtle plug-in for Autodesk Maya software enable faster iteration on a game’s creative intent, and more realistic in-game lighting. Terms... Read more »

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ClanLib 2.2.0 SDK Released

by rombust Jul 21, 2010 at 16:30

ClanLib is a cross platform C++ toolkit library with very liberal BSD style license. This release also contains the complete source code to the examples found on ClanLib's Wiki http://clanlib.org/wiki/Examples that you can use in your own code. The biggest highlight of this release is the up... Read more »

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BlendELF 0.9 Beta 2 Released

by Samuel Anjam Jul 16, 2010 at 17:27

BlendELF is a free to use and modify Open Source Game Engine by Samuel Anjam. BlendELF 0.9 Beta 2 was just released, and some of the major new features are support for common model formats like collada, 3ds, ms3d and various other formats; new scene editor EditorELF, sprites and improvements Read more »

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iAuxSoft introduces new licensing model for start-ups

by Dmitry Kostjuchenko Jul 13, 2010 at 10:02

To be accessible by teams with low budget and provide ability to save on initial investment iAuxSoft has just introduced a new licensing model: Binary Royalty-Based. This type of license requires only symbolic fee at the moment of commercial release of the game title and imposes a small royalty rate Read more »

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Pascal Gamer Screenshot Contest

by Jason McMillen Jul 11, 2010 at 15:31

Pascal Gamer Magazine is now holding a screenshot contest. The results will be shown in the very next issue. Submit a way cool screenshot of your own work and receive a free print copy of Pascal Gamer Issue #3 in which it will show off the very screenshot you submitted. Read more »

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NeuroSky MindSet Game Contest

by Dara Toulch Jul 07, 2010 at 20:03

NeuroSky is challenging developers in a contest to create their own games and applications for use with NeuroSky's MindSet, which is a Brain Computer Interface headset. In a nutshell, the headset reads your brainwaves, interprets your mental state (currently “attention” and “meditation” stat... Read more »

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Game Editor in the iPhone world!

by Makslane Rodrigues Jul 06, 2010 at 04:54

After many years available for the Windows and Linux users, Game Editor is now available for the Mac users and can create games for iPhone and iPad. Now, the Windows, Linux and Mac community can create games for all platforms supported by Game Editor: Windows, Linux, Mac, iPhone, iPad, Windows Read more »

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3D Rad v6.48 Introduces Addon Authors Kit

by Steve Jul 05, 2010 at 18:08

The July 2010 release of 3D Rad comes with a kit and new editor functionality that allows you to export and deploy combined items of a project as an addon that other users can add to their projects as an unique, ready-to-use resource. A small library of free addons is Read more »

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gDEBugger V5.6 - Introducing iPhone and iPad on-device debugging and profiling

by Graphic Remedy Jul 01, 2010 at 15:58

Graphic Remedy is proud to announce the release of gDEBugger Version 5.6 for Windows, Linux, Mac OS X, iPhone and iPad. This version introduces iPhone and iPad on-device debugging and profiling abilities, letting developers optimize their App, in real-time, on the actual iPhone and iPad hardware,... Read more »

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