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Call for Authors for the Book ShaderX<sup>4</sup>

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Meqon Creates Real World Physics For Xbox

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OpenAL Tutorials Linux Port

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Zen of Networked Physics

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ARB Meeting Notes for 2004 Online

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C# Home Site Launched

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DelphiGamer.com Re-launches

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Happy New Year!

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Infinium Labs to Demonstrate Phantom Game Service in NVIDIA Booth at CES

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Does Linux Have Game?

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John Caramack Shares Graphics Thoughts

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Flexion Engine Demonstrates Dual-Paraboloid Omnidirectional Shadow Mapping

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The Desktop Graphics Card Comparison Guide

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Managed DirectX: Interview with Tom Miller

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New Game Sound Effects From IndieSFX

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SCALE 3x Plans Panel Discussion on the Future VoIP and Open Source

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Seattle Video Game Industry Job Conference Announced

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Muli3D v0.7 Software Renderer Released

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LG Develops 3D Game-Phone

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The Future of Game Design

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Microsoft Imagine Cup: Game design Competition

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Graphics in 2005 and Beyond: A Unified Shader Architecture

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AgentFX 2.1 Released

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60-day GameCube Coding Competition

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Age of Empires III to Support Shader Model 3.0