Unigine Corp. announced today a "happy month" of discounted prices for licensing its cutting-edge Unigine engine: 60% off before September 30th or 40% off before October 15th. Indie licensing options also became more appealing, starting from $1990. Read more in the official press-release. Read more »
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Galaxy Engine Released
by Justin MeinersJAM Studios has been developing Galaxy Engine for the past year and is now releasing it as open source under the new BSD license! Galaxy Engine is a complete game development package for Mac, iPhone, and iPad. Galaxy Engine is programmed in Cocoa / Objective-C and uses the OpenGL, and Read more »
iAuxSoft announces release of iAuxSFX Audio Engine for Android
by Dmitry KostjuchenkoiAuxSFX: audio engine is now available for Android in native code as well as for Java. Game developers will have full, uncut functionality of audio playback including support of various audio formats, 3D audio, sound multi-instancing, Lua scripting, sound banks, effects and filters and many more.... Read more »
New Texture Collection from Quotix Software
by Quotix SoftwareQuotix Software has released a collection of seamlessly tileable old/dirty wall, ground, brick, floor, concrete and stone textures. Normal, bump and specular maps are included. There are 100 high resolution (up to 2048x2048) textures in this collection. For more information please visit: http://w... Read more »
Pascal Game Development Community Site Relaunch
by Jason McMillenThe Pascal Game Development website (PGD for short) will be coming back online on Monday (13 September, 2010) with its new site design, with a whole whack of new features and extended user profiles, member blogging, news and articles, RSS feeds, Facebook integration and many other new features. S... Read more »
libRocket removes licensing fees and switches to MIT license
by Lloyd WeehuizenlibRocket (http://librocket.com) - The HTML/CSS User Interface library has removed all licensing fees and released the entire source code under the MIT license. libRocket lets game developers design interface screens with the commonly known languages HTML and CSS. This provides separation of cont... Read more »
Esenthel Engine - http://www.esenthel.com/, has recently added full support for mobile platforms such as iPhone, iPad and iPod Touch. You can see it in action here - http://www.youtube.com/watch?v=DZv8ZHtZXkI Esenthel Engine is a professional 3D Game Engine which supports: Windows iPhone, iPad, i... Read more »
CopperCube 2 released
by AmbieraCopperCube, the 3D editor for creating games in 3D Flash, WebGL, Windows and Mac applications has been released today in version 2. This new release adds new behaviors for creating Artificial Intelligence controlled enemies and characters in your application with a few clicks, undo and redo funct... Read more »
The September 2010 release of 3D Rad comes with a fully working beta of version 7, now able to play any project created with version 6, using NVidia PhysX engine in place of ODE. Furthermore, unlike previous beta releases, it now lets you compile to stand-alone projects that run on Read more »
Korean Game Developers Adopt Autodesk Kynapse Middleware
by Raz Public RelationsKorean game developers MAIET Entertainment and WeMade Entertainment have both licensed Autodesk Kynapse artificial intelligence (AI) middleware for their respective upcoming titles, “GunZ2: The Second Duel” and a new MMORPG, currently codenamed “LF.” The studios licensed the technology to help re... Read more »
Website | Blog | About Us | Download & Source The second alpha release of the Java game development suite jMonkeyEngine 3 is now official. See the jmonkeyengine.com blog for the complete news article, and download the SDK install (jMonkeyPlatform) from the open repository. Highlights include ... Read more »
GLBasic V8 is now available
by Nicholas KingsleyDream Design Entertainment is proud to announce the release of version 8 of GLBasic, its popular BASIC game programming language. Following feedback and suggestions from its users, GLBasic has been vastly updated to include many new features, including: A new license concept has been introduced :... Read more »
Darwin Dimensions Announces Back-to-School Discount for University Students and Faculty on EvolverPro.com
by Raz Public RelationsDarwin Dimensions, maker of Evolver™, the world's first web-based application that enables users to design and customize high-quality 3D characters, has announced that EvolverPro.com will be extending a special back-to-school discount to students and faculty for use in academic projects duri... Read more »
Next major release of iAuxSoft’s audio/networking/sql db C++ programming engines.
by Dmitry KostjuchenkoiAuxSoft has just announced a next major release of the advanced programming engines dedicated to audio, networking and sql db interaction. This release introduces new interesting features along with bug-fixing. iAuxSFX: audio engine There are many improvements made to the core of the engine. The... Read more »
PixelLight is an open-source, cross-platform 3D application framework written in C++. It currently supports Windows and Linux, and a mobile port for Maemo 5 is on the way. PixelLight has a highly plugin driven architecture with plugins for many third-party middleware such as sound and physics eng... Read more »
Koonsolo RPG Editor Adds Auto Layering Tilemap Editing
by Koen WittersA new technique called 'Tilemap Auto Layering', will make it faster and easier to create tilemaps for 2D games. As many game developers know, old school 2D games often use tilemaps to display the game environment. These tilemaps are created in editors which make use of different layers.... Read more »
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