Los Angeles – October 11, 2010 – For anyone with a passion for computer graphics (CG) and ambitions to break into the world of visual effects, this could be the lucky break you’ve been waiting for. Today, Escape Studios, one of the most successful and well-respected CG academies in the Read more »
Sundog Software brings realistic clouds, skies, weather, and lighting to video games and simulators around the world. Version 2.0 of SilverLining, its real-time software for weather effects, was released today with some major technology upgrades. A small company in the suburbs of Seattle with som... Read more »
Autodesk, Inc., with the support of HP and AJA Video Systems, will host a one-day, online Digital Entertainment Conference this month. Featuring presentations by top industry professionals and Autodesk technical experts, the conference will showcase how modern pipelines can help studios enhance c... Read more »
The NeoAxis Group Ltd has releaseda new version of its NeoAxis Game Engine. The NeoAxis Game Engine is a complete integrated development environment for creating interactive 3D graphics including 3D virtual worlds, AAA games, and realistic simulations. Major changes since last release: - Parallel... Read more »
The new Matali Physics RC3 build introduced support for .NET 4.0, Mono 2.8 RC and XNA 4.0. Support for .NET 3.5, Mono 2.6 and XNA 3.1 is not longer continued. Additionally, the new update adds point cloth simulation and significantly reduces garbage collection time. Read more »
The 2.6 version for the popular 3D Game Maker Platinum Arts Sandbox Free 3D Game has been released! If you have questions or feedback please post it in the forum. Also enjoy our new webpage! In celebration of our new release and webpage we'll soon be having a contest so Read more »
The October 2010 release of 3D Rad brings the first official release of 3D Rad v7, which, besides several improvements, includes the ability to dynamically move static RigidBody objects run-time, to easily achieve paddles, moving platforms and similar items that affect the environment but aren&ap... Read more »
The new version of GeeXLab adds the support of double precision (or fp64) in GLSL shaders. A Julia set rendering demo showing the difference between fp32 and fp64 is also available. GeeXLab is a tool for quick coding and prototyping of real time 3D scenes (demos, tests, casual games, benchmarks). Read more »
AiGameDev.com has just posted a special report (free) about working in the games industry as an AI programmer. As an honest look into the trenches, the report distills wisdom from veteran developers who worked on the HALO franchise, RED DEAD REDEMPTION, BIOSHOCK INFINITE, F.E.A.R. (etc.) and help... Read more »
Unity Technologies, provider of the Unity development platform for highly interactive 3D content on the web, iPhone®, iPad™, PC, Mac®, Android™, Wii™, Xbox 360® and PlayStation®3, announced that Unity 3 is available today. Today’s news follows the announcement that Unity won The Wall Street Journ... Read more »
A new version of the C4 Engine demo has been made available for the Windows and Mac OS X platforms. It shows several of the key technologies provided by the C4 Engine, including the new massive forest rendering capabilities, the voxel terrain system, and the built-in physics engine. The demo Read more »
In this year's Open Source Awards, hosted by PacktPub, a new category called "Open Source Graphics Software" was added. jMonkeyEngine is the first ever strictly game oriented software to make it as a finalist in this contest. Voting begins 27 September, and we would greatly appreci... Read more »
The new Bullet 2.77 Physics SDK features OpenCL cloth simulation, contributed by AMD under the permissive ZLib license. The OpenCL implementation has been tested on AMD and NVIDIA GPUs for Windows and Linux, as well as the Apple OpenCL implementation for GPUs on Mac OSX Snow Leopard. The full source Read more »
VS-Games 2011, the 3rd International Conference in Games and Virtual Worlds for Serious Applications, will take place in Athens from May 4 to 6, 2011. VS-Games 2011 is seeking contributions that advance the state of the art in the technologies available to support sustainability of serious games.... Read more »
Unity Technologies, provider of the Unity development platform for highly interactive 3D content on the web, iPhone, iPad, PC, Mac, Android, Wii™, Xbox 360 and PlayStation®3, today announced the start of a technical collaboration and business partnership with Allegorithmic. Unity Technologies and... Read more »
A new release of the open-source 3D game engine BlendELF is now available for download at http://blendelf.com. The major new features are: early support for OpenGL 1.1 and Blender 2.54, anti-aliasing, fog, improvements to occlusion culling, and support for importing common model formats. Read more »