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OpenGL 2.0 Specification Released

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GarageGames Invites Game Developers to Join the Revolution

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John Carmack Retiring?

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High quality textures for game development

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Psychedelic OpenGL Demo

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ShaderTech Shader Triathlon Results Announced

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Linköping Offers Master's Program in Advanced Computer Graphics

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Recent NVIDIA Conference Material Posted

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SpeedTree: Trees of Pangaea Demo

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Khronos Announces the OpenGL ES 1.1. Coding Challenge

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BioWare Licensing Unreal Engine 3.0

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Half-Life 2 submitted to VU

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Torque 1.3 Released

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XFile Loading and Parsing Tutorials

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Samsung Introduces 667MHz Mobile CPU for 3G Mobile Handheld Devices

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Fast Correct Soft Shadows for NVIDIA GPUs

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Modern Dynamic Shadowing Techniques

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Metaprogramming GPUs with Sh

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Pixie Photorealistic Renderer Released

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NVEmulate Released to Support GLSL

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X Engine becomes X-VP under Soular Souls Studios

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Game Developers Embrace CAT 1.2

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3D Realms selects Meqon as physics provider for Duke Nukem Forever

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Next generation DirectX - WGF almost finished

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The Big C Game Competition