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Scaleform to Unveil UI Technology for Mobile Application and Game Development at Mobile World Congress

by Raz Public Relations Feb 07, 2011 at 06:24

GREENBELT, MD – January 31, 2011 – Scaleform® Corporation (Scaleform), the leading provider of Flash®-based user interface (UI) and 2D graphics solutions for videogame developers, announced today a set of new features and optimizations for Scaleform GFx 4.0 designed specifically to accelerate the... Read more »

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Maratis, new open-source game creation

by Anael Feb 01, 2011 at 17:33

After years of hard work and a rather lonely journey, I’m proud to present the first-release candidate of Maratis. Maratis is a simple and visual game development tool designed for artists and developers. The Engine has been tested on Windows, Mac and iPhone, and can be virtually used on every Read more »

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PyroGine v1.0-a3 Release

by PyroGine Development Jan 29, 2011 at 17:24

About Is a modern, modular, object oriented programming language based on Object Pascal, a light-weight IDE and an advanced 2D game engine for Windows® PC. Changelog Version v1.0-a3: Added ColorLightmap, PolyPointCollision, Primitives, RenderTarget and Viewports demos. Will detect if source file ... Read more »

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Time Warner Cable's Connect A Million Minds Initiative Partners with Carolina Game Summit

by Sarah Van Horn Jan 27, 2011 at 18:02

Carolina Games Summit announced Wednesday Time Warner Cable’s Connect a Million Minds (CAMM) will be the title sponsor of the sixth annual Carolina Games Summit. The summit will be held at Wayne Community College in Goldsboro, NC on Feb. 5 from 10 am to 9 pm. More than 1,000 local Read more »

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Woody3D 1.1 SDK Evaluation, License Updates, and Free Tree Model Library

by Rendering Systems Jan 25, 2011 at 00:05

ANN ARBOR — January 24, 2011 — Rendering Systems Inc. today announced an update of their product Woody3D. Woody3D is a system for generating and rendering fully animated 3D trees for real-time. This new release includes a feature limited evaluation version of the Woody3D SDK, the complete Woody3D... Read more »

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Mandreel: Run C++ on WP7 and the Web

by Ruben Ramos Jan 24, 2011 at 18:11

Mandreel is a middleware product allows the conversion of iPhone/Windows/Wii/etc videogames to Windows Phone 7 and Web (no plugins needed) without rewriting the original sourcecode. Mandreel contains a new and exclusive technology developed by Onan Games to make C, C++ and Objective-C work on pla... Read more »

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Welcome Back GarageGames!

by Alvaro F. Celis Jan 23, 2011 at 18:38

Welcome Back GarageGames! You've been patiently waiting and the time has come. GarageGames is back! We've changed our name back to GarageGames and we are dropping the prices on all products to $99.00 to celebrate our new direction and return to our indie roots. It's been a crazy te... Read more »

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Gamestudio Version 8.10 released

by Conitec Datensysteme Jan 20, 2011 at 19:06

Gamestudio/A8 is the new generation of the world's easiest development system for interactive 2D and 3D applications on Windows PCs. The portal renderer of the new developed A8 engine supports up to 200,000 3D objects per level. The engine uses nVidia PhysX for raycast vehicles and rigid bod... Read more »

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TransGaming Launches the $50,000 GameTree TV Developer Competition

by Nicolas Capens Jan 19, 2011 at 17:28

TORONTO, ONTARIO – January 19, 2011– TransGaming Inc. (TSX-V:TNG), the global leader in cross-platform game deployment, proudly announces the launch of the highly anticipated GameTree TV Developer Competition. Game developers now have the opportunity to win over $50,000 in prizes, with the top fi... Read more »

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Allegorithmic’s Substance Redux Licensed by MMO Developers Runewaker, NetDragon and Wargaming.net

by Liaison Jan 19, 2011 at 00:20

Adding to their growing list of prominent massively multiplayer online (MMO) game developers, Allegorithmic today announced that its automatic texture compression tool, Substance Redux, has been adopted by Runewaker Entertainment, as well as NetDragon Websoft Inc. and Wargaming.net, the maker of ... Read more »

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Designing Games for Motion Controls

by Scott Steinberg Jan 14, 2011 at 19:14

Nintendo's Wii made using physical gestures to interact with cutting-edge video games a global phenomenon. Motion gaming lets players steer vehicles or swing swords just by mimicking real-life movements. New innovations in motion gaming, including Sony's wand-based PlayStation Move and ... Read more »

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TRON: Evolution -- Game Developers Go Hollywood

by John Gaudiosi Jan 12, 2011 at 04:30

It's been 30 years since writer/director Steven Lisberger first started working on bringing his vision of TRON to the big screen. The film ushered in a new generation of computer animation, which allowed audiences to be transported into cyberspace and experience video game battles within the... Read more »

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Esenthel Engine has its first official Benchmark

by Grzegor Jan 10, 2011 at 18:33

Now with integrated editor, simplified asset workflow, crystal clean programming headers and improved licensing plans, Esenthel Engine has gained its first benchmark. Preview of the benchmark can be viewed on YouTube - http://www.youtube.com/watch?v=Q_CkLIzjj9Q While download is available at the ... Read more »

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Linderdaum Engine 0.5.99b released

by Sergey Kosarevsky Jan 04, 2011 at 17:24

The Linderdaum Engine is an open source purely object-oriented 3D gaming engine written in C++ with full support of OpenGL 3.2 Core Profile and OpenGL Shading Language. This release includes Asteroids demo, showing how to use the engine to build a game from scratch. http://www.linderdaum.com Read more »

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PixelLight 0.9.4-R1 and new videos released

by Christian Ofenberg Dec 24, 2010 at 03:05

The new version 0.9.4-R1 of the open-source, cross-platform 3D application framework PixelLight has been released. This is primarily a maintenance release with focus on improving the general performance, realizing minor refactoring steps towards PixelLight version 1.0, performing the usual bugfix... Read more »

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Matali Physics 1.1 Released, Matali Physics Engine Now Over 30% Off!

by komires Dec 23, 2010 at 03:44

Matali Physics 1.1 engine and Matali Physics Pro 1.1 engine has been released. The latest versions add further optimizations of engine memory management and performance for all supported platforms, especially for Xbox 360, Windows Phone 7 and iOS. The latest version of Matali Physics Pro engine a... Read more »

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