AUSTIN, Texas, August 25, 2003 The Austin Game Initiative working in cooperation with the Academy of Machinima Arts and Sciences announced the 13 Machinima Films to be showcased at the Austin Game Conference Sept 11-12 at the Austin Convention Center - http://www.GameConference.com/. Machinima ... Read more »
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The Austin Game Initiative today announced the speakers of the Mobile Track at the Austin Game Conference, to be held September 11-12, 2003, at the Austin Convention Center. The two-day event is designed to inform and educate game industry professionals on next-generation technologies and busines... Read more »
These days a new version of Blender 2.28 was released. Mainly it removes some bugs which were reported. Read more at Blender.org Read more »
The official OpenAL website has been out of service for awhile, but it appears that it is now being updated, with a new (low-key) look. There are links to common OpenAL resources as well as a mailing list for OpenAL news. Visit the site at http://www.openal.org Read more »
The Abducted game engine features realtime lighting and shadowing, per-pixel specular highlights and bump-mapping, along with many more features. It is written entirely in OpenGL. Two articles have been posted, which talk about the graphics engine. The first article introduces the engine design a... Read more »
Discreet has announced the newest version of its 3D modeling, animation, and rendering solution—3ds max 6. Discreet delivered this announcement before the 3D and 2D graphics professionals attending the SIGGRAPH Exhibition in San Diego, Calif. This release will offer capabilities that enable the p... Read more »
Thomas Renn posted numerous articles and designs about his C++ dawntec engine that has been in develoment for years. Major topics like collision detection and response, vehicle and helicopter physics and others are pragmatically solved and explained. Start at the sitemap at http://www.dawntec.com... Read more »
The alpha release of the OpenML SDK v1.0 has been released on ']http://khronos.org</a>. For anyone who doesn't know OpenML®, (Open Media Library) is a cross-platform standard programming environment for capturing, transporting, processing, displaying, and synchronizing digital med... Read more »
In an excerpt from the forthcoming book ShaderX2 - Introduction and Tutorials with DirectX 9, Craig Peeper and Jason Mitchell present a detailed introduction to the Microsoft DirectX High Level Shading Language, including a number of example shaders and optimization strategies. Click here for mor... Read more »
Activision have announced that Doom III's multiplayer capabilities will be demonstrated at this year's QuakeCon event. QuakeCon attendees will have the chance to play DOOM 3's four-player Deathmatch on a level. Read more »
SGI and Sun Microsystems today announced an agreement to develop Java bindings to OpenGL. This will enable millions of Java users to easily use OpenGL for their graphics needs. OpenGL application developers will now be able to write applications in a cross-platform environment - from cell phones ... Read more »
The upcoming OpenGL 1.5 specification includes the revolutionary OpenGL Shading Language, official ARB extensions that will form the foundation of OpenGL 2.0. The OpenGL Shading Language will enable-for the first time-graphics cards from virtually any vendor on virtually any platform to use the s... Read more »
In the June meeting of the OpenGL Architectural Review Board the OpenGL Shading Language and related extensions were approved as ARB extensions for OpenGL 1.5. Several other extensions were also promoted to the core, and there was an update on OpenGL ES name spaces. Read more »
Vertigo Software Inc. has released Quake II .NET, a version of id Software's popular Quake II game ported to the Microsoft .NET common language runtime (CLR) using Microsoft Visual C++ .NET 2003. Read more »
A new open source rendering system has been released! The Sunflow Rendering System features: advanced ray-tracing irradiance caching and lots more! photon maps shaders It is written in Java for extensibility and the full source code is available under the MIT license. Come check out the latest fe... Read more »
Smoke is an open source vector graphics engine capable of storing, manipulating and rendering vector graphics. It supports hierarchical object groups, linear affine object transformations, line and Bezier path segments, flat and gradient fills, vetor text, antialiasing, transparency, and OpenGL h... Read more »
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