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13 Machinima Films, Movies Made in 3D Game Engines, Showcased at the Austin Game Conference

by Christopher V. Sherman Aug 26, 2003 at 11:54

AUSTIN, Texas, August 25, 2003 ­ The Austin Game Initiative working in cooperation with the Academy of Machinima Arts and Sciences announced the 13 Machinima Films to be showcased at the Austin Game Conference Sept 11-12 at the Austin Convention Center - http://www.GameConference.com/. Machinima ... Read more »

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30+ Mobile and Wireless Game Leaders Join Austin Game Conference Speaker Lineup

by Christopher V. Sherman Aug 19, 2003 at 05:09

The Austin Game Initiative today announced the speakers of the Mobile Track at the Austin Game Conference, to be held September 11-12, 2003, at the Austin Convention Center. The two-day event is designed to inform and educate game industry professionals on next-generation technologies and busines... Read more »

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Blender 2.28a Released

by Snape Aug 16, 2003 at 01:53

These days a new version of Blender 2.28 was released. Mainly it removes some bugs which were reported. Read more at Blender.org Read more »

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OpenAL.org Is Back

by Jesse M Aug 14, 2003 at 16:35

The official OpenAL website has been out of service for awhile, but it appears that it is now being updated, with a new (low-key) look. There are links to common OpenAL resources as well as a mailing list for OpenAL news. Visit the site at http://www.openal.org Read more »

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Abducted OpenGL Game Engine Design Details

by DevMaster.net Aug 13, 2003 at 08:15

The Abducted game engine features realtime lighting and shadowing, per-pixel specular highlights and bump-mapping, along with many more features. It is written entirely in OpenGL. Two articles have been posted, which talk about the graphics engine. The first article introduces the engine design a... Read more »

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Discreet Unveils 3D Studio Max 6

by nkharrat Jul 31, 2003 at 12:17

Discreet has announced the newest version of its 3D modeling, animation, and rendering solution—3ds max 6. Discreet delivered this announcement before the 3D and 2D graphics professionals attending the SIGGRAPH Exhibition in San Diego, Calif. This release will offer capabilities that enable the p... Read more »

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Engine Design Documents and Code

by Thomas Renn Jul 30, 2003 at 15:25

Thomas Renn posted numerous articles and designs about his C++ dawntec engine that has been in develoment for years. Major topics like collision detection and response, vehicle and helicopter physics and others are pragmatically solved and explained. Start at the sitemap at http://www.dawntec.com... Read more »

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OpenML SDK 1.0 Alpha Release

by Jesse M Jul 30, 2003 at 13:14

The alpha release of the OpenML SDK v1.0 has been released on ']http://khronos.org</a>. For anyone who doesn't know OpenML®, (Open Media Library) is a cross-platform standard programming environment for capturing, transporting, processing, displaying, and synchronizing digital med... Read more »

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Introduction to the DirectX 9 High Level Shading Language

by nkharrat Jul 30, 2003 at 12:37

In an excerpt from the forthcoming book ShaderX2 - Introduction and Tutorials with DirectX 9, Craig Peeper and Jason Mitchell present a detailed introduction to the Microsoft DirectX High Level Shading Language, including a number of example shaders and optimization strategies. Click here for mor... Read more »

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DOOM III Multiplayer at QuakeCon

by nkharrat Jul 29, 2003 at 10:41

Activision have announced that Doom III's multiplayer capabilities will be demonstrated at this year's QuakeCon event. QuakeCon attendees will have the chance to play DOOM 3's four-player Deathmatch on a level. Read more »

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Sun and SGI to Develop Java Bindings to OpenGL

by DevMaster.net Jul 29, 2003 at 10:36

SGI and Sun Microsystems today announced an agreement to develop Java bindings to OpenGL. This will enable millions of Java users to easily use OpenGL for their graphics needs. OpenGL application developers will now be able to write applications in a cross-platform environment - from cell phones ... Read more »

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OpenGL 1.5 to be Released with OpenGL Shading Language

by DevMaster.net Jul 29, 2003 at 10:32

The upcoming OpenGL 1.5 specification includes the revolutionary OpenGL Shading Language, official ARB extensions that will form the foundation of OpenGL 2.0. The OpenGL Shading Language will enable-for the first time-graphics cards from virtually any vendor on virtually any platform to use the s... Read more »

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ARB June '03 Meeting Approves OpenGL Shading Language for OpenGL 1.5

by nkharrat Jul 28, 2003 at 07:16

In the June meeting of the OpenGL Architectural Review Board the OpenGL Shading Language and related extensions were approved as ARB extensions for OpenGL 1.5. Several other extensions were also promoted to the core, and there was an update on OpenGL ES name spaces. Read more »

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Quake II for .NET

by nkharrat Jul 28, 2003 at 06:22

Vertigo Software Inc. has released Quake II .NET, a version of id Software's popular Quake II game ported to the Microsoft .NET common language runtime (CLR) using Microsoft Visual C++ .NET 2003. Read more »

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Sunflow Global Illumination Rendering System

by DevMaster.net Jul 25, 2003 at 05:55

A new open source rendering system has been released! The Sunflow Rendering System features: advanced ray-tracing irradiance caching and lots more! photon maps shaders It is written in Java for extensibility and the full source code is available under the MIT license. Come check out the latest fe... Read more »

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Smoke Vector Graphics for Linux with Accelerated OpenGL Rendering

by nkharrat Jul 25, 2003 at 05:52

Smoke is an open source vector graphics engine capable of storing, manipulating and rendering vector graphics. It supports hierarchical object groups, linear affine object transformations, line and Bezier path segments, flat and gradient fills, vetor text, antialiasing, transparency, and OpenGL h... Read more »

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