Latest Game Development News Submit News

Icon_article

Shadow Volumes Using a Stencil Buffer Patented

by DevMaster.net Sep 12, 2003 at 09:50

The famous technique (also known as Carmack's Reverse) has been patented. Carmack's Reverse is a computer graphics technique generally credited to John Carmack. It is a technique for stencil shadow volumes that solves the problem of when the viewer's "eye" enters the shad... Read more »

0
Icon_article

XGameStation console - Home Developers Dream Come True?

by nkharrat Sep 11, 2003 at 11:49

Details of a new console have emerged from Silicon Valley in California, in the form of the Nurve Networks LLC developed XGameStation. The console is said to offer a complete royalty-free game development kit, with a fully assembled unit which is compatible with PlayStation 2, Xbox and as can be Read more »

0
Icon_article

BSP Trees: Theory and Implementation

by DevMaster.net Sep 10, 2003 at 13:13

There's a new featured article here on DevMaster.net Samuel Ranta-Eskola offers a detailed explanation of Binary Space Partitioning (BSP) theory for real-time engines, along with various implementation details, complexity anaylsis, optimzations, and rendering. The article can be found here Read more »

0
Icon_article

Serious Games Initiative Receives Support from the Lounsbery Foundation

by DevMaster.net Sep 09, 2003 at 19:33

Washington, D.C. - The Woodrow Wilson International Center for Scholars announced today that it has received a grant from the Richard Lounsbery Foundation to support its Serious Games Initiative. "This is great news for the initiative and the people supporting the wider application of games,... Read more »

0
Icon_article

E-on software Announces Vue 4 Professional

by DevMaster.net Sep 09, 2003 at 19:24

September 8, 2003. Beaverton, OR. e-on software, the developer of award winning 3D natural scenery products, announces the forthcoming release of Vue 4 Professional, the newest addition to its line of products for professional 3D designers and digital video production houses. “Professional 3D des... Read more »

0
Icon_article

Multiplayer Networking Gets Easier With ReplicaNet

by DevMaster.net Sep 09, 2003 at 12:28

ReplicaNet is a multiplayer networking library designed to eliminate the need for specific networking knowledge. Using Replica Object technology enables the programmers of multiplayer games to concentrate on writing a good game. Features included with version 3.8 include: The choice to use Static... Read more »

0
Icon_article

300 Companies to Participate at Austin Game Conference

by Christopher V. Sherman Sep 06, 2003 at 08:26

Well over 600 individuals representing more than 300 companies will participate in the Austin Game Conference (AGC) Sept 11-12 in Austin, Texas. The Austin Game Initiative, producer of the conference, has published the attendee list as of Sept 3 at http://www.gameconference.com/attending.html Att... Read more »

0
Icon_article

RenderMonkey 1.0 Released

by DevMaster.net Sep 06, 2003 at 07:35

ATI today announced the first full release of their RenderMonkey shader development environment: Support for REFRAST - Completely rewritten HLSL and Assembly editors - Display of HLSL disassembly - Addition of many more HLSL examples - Improved error checking and reporting - many more new feature... Read more »

0
Icon_article

Real-time Underwater Caustics with Cg

by DevMaster.net Sep 05, 2003 at 14:35

Gamasutra has posted an article which shows how to compute per-pixel caustics in real time using a procedural technique, and providing implementations in both pure OpenGL and OpenGL + Nvidia Cg pixel shaders. Read more »

0
Icon_article

Game Graphics Hitting their Limits?

by DevMaster.net Sep 05, 2003 at 04:41

BBC has an online article talking about how game graphics are hitting their limits and focus should be on play instead. "Soon most games will come with stunning graphics and realistic worlds, so relying on looks alone to sell a title will not be enough, a leading game maker has Read more »

0
Icon_article

Irrlicht Engine 0.4 Released

by DevMaster.net Sep 05, 2003 at 03:51

The Irrlicht Engine is a high performance, cross platform open source 3D engine. Today, version 0.4 has been released with a lots of new features like automatic collision detection, particle systems, realistic water surfaces, zfail stencil buffer shadows, new materials, improved linux support, an... Read more »

0
Icon_article

An Interview with Joe Riedel

by DevMaster.net Sep 04, 2003 at 15:37

DevMaster.net has conducted an interview with Joe Riedel, the developer of the Abducted Engine. The interview can be found here. Read more »

0
Icon_article

Depth Shadows Using OpenGL

by DevMaster.net Sep 04, 2003 at 14:53

This sample code, using the ARB vertex and fragment programs, demonstrates creating depth shadows (intensity of shadow depends on distance to the light source). Perpixel lighting with bump mapping, specular highlights and gloss are produced in one pass. Includes source and binaries. Read more »

0
Icon_article

13 Machinima Films, Movies Made in 3D Game Engines, Showcased at the Austin Game Conference

by Christopher V. Sherman Aug 26, 2003 at 11:54

AUSTIN, Texas, August 25, 2003 ­ The Austin Game Initiative working in cooperation with the Academy of Machinima Arts and Sciences announced the 13 Machinima Films to be showcased at the Austin Game Conference Sept 11-12 at the Austin Convention Center - http://www.GameConference.com/. Machinima ... Read more »

0
Icon_article

30+ Mobile and Wireless Game Leaders Join Austin Game Conference Speaker Lineup

by Christopher V. Sherman Aug 19, 2003 at 05:09

The Austin Game Initiative today announced the speakers of the Mobile Track at the Austin Game Conference, to be held September 11-12, 2003, at the Austin Convention Center. The two-day event is designed to inform and educate game industry professionals on next-generation technologies and busines... Read more »

0
Icon_article

Blender 2.28a Released

by Snape Aug 16, 2003 at 01:53

These days a new version of Blender 2.28 was released. Mainly it removes some bugs which were reported. Read more at Blender.org Read more »

0
Copyright 2011 DevMaster. All rights reserved. (rev: 994f941)