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Guild Wars 2 - Developers "Behind The Scenes" Interview

by Arie Markov Mar 05, 2011 at 18:46

How is it to be a game developer? How does it feel to work for such a big company as ArenaNet? And how did it all start? Meet Daniel Dociu, Martin Kerstein, Isaiah Cartwright and Ree Soesbee as we sit down with them at Paris Games Week and take the Read more »

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GroundWiz RTS (Real-Time Shaders) Demo & Benchmark

by Gugila Mar 04, 2011 at 00:11

GroundWiz RTS version 2.1 introduces real-time procedural displacement, tessellation and support for DirectX11. Compared to the previous version, it also offers improved advanced placement of lush vegetation in real-time environments. A demo version is available for download from Gugila website. ... Read more »

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New C4 Engine Demo Released

by Eric Lengyel Mar 02, 2011 at 22:27

A new demo of the C4 Engine has been released, and it can be downloaded at http://www.terathon.com/c4engine/download.php. This demo shows many features of the C4 Engine, including voxel-based multiresolution terrain, massive forest capabilities, global dynamic lighting and shadowing, hordes of en... Read more »

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CopperCube 2.5 released, adding support for Molehill

by Nikolaus Gebhardt Mar 02, 2011 at 17:26

Ambiera just released version 2.5 of CopperCube, the 3D editor for creating 3D Flash, WebGL, Windows and Mac applications and games, adding support for the Flash Molehill API. This new release adds support for Adobes just released Flash Molehill API (which is still in beta), that is real, hardwar... Read more »

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3D Rad v7.15 Adds Fully PhysX-based Vehicle Simulation

by Steve Mar 01, 2011 at 16:31

3D Rad v7.15 brings a new, fully featured no-coding object that makes adding accurate vehicle simulation to your 3D games a breeze. The new object, named PCar, is fully based on NVIDIA® PhysX™ vehicle simulation technology, for which it provides an easy to use visual interface. 3D Rad is a Read more »

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PixelLight 0.9.5-R1 released

by Christian Ofenberg Feb 23, 2011 at 23:15

The new version 0.9.5-R1 of the free open-source, cross-platform 3D application framework PixelLight has been released. Beside the usual bugfixing and feature completion, there are several migrations in this release. PixelLight is now using "nullptr" introduced by C++0x, migrated from C... Read more »

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MoMinis lets developers make 2D games for any mobile platform

by Tom Smith Feb 23, 2011 at 18:10

MoMinis Tackles Mobile Fragmentation for 2D Games with Industry’s First “Develop Once, Deploy Anywhere” Mobile Game Ecosystem The MoMinis Studio lets developers create, distribute and monetize games for multiple mobile platforms easily and quickly Following an extensive beta program, MoMinis toda... Read more »

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Kochol Game Engine 0.0.6 released

by Kochol Feb 22, 2011 at 22:40

KGE 0.0.6 released We add some new features to engine like tile terrain, physics, particle systems, shadow maps, … This version has more than 1180 KB of source code. Unfortunately the OpenGL renderer is not updated in this version and dose not work at all but we plan to fix Read more »

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Autodesk Announces Intent to Acquire Scaleform Corporation

by Katie Feb 17, 2011 at 17:44

Autodesk, Inc., a leader in 3D design, engineering and entertainment software, announced today it intends to acquire Scaleform Corporation, a privately held user interface (UI) tools and middleware company, for approximately $36 million in cash. Scaleform’s leading technology has been licensed in... Read more »

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Apps Go Global Conference-Make Your Apps Succeed in the Global Marketplace

by Jarrett Feb 15, 2011 at 11:22

The Localization Institute is hosting a conference to teach app designers how to make their apps succeed in a global market place. The conference is called Apps Go Global and it is being hosted at the Fort Mason Conference Center in San Francisco on March 8th. Information and registration for Read more »

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Android platform support in Unigine Engine

by Unigine Corp. Feb 14, 2011 at 17:11

Unigine engine is now officially comes with support of Android/Tegra2 tablets and superphones. Mobile SDK of Unigine engine is available for licensing, as well as versions for Windows, Linux and PlayStation 3. Two Unigine-powered demos will be demonstrated in NVIDIA booth #1C34 at Mobile World Co... Read more »

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PathEngine Announces SDK Release 5.26, New Licensing

by PathEngine Feb 08, 2011 at 18:54

PathEngine announces release 5.26.00 of their pathfinding SDK and licensing to NCSoft (for 'Blade & Soul'), Nexon (for 'Mabinogi'), N. DOLPHIN SOFT, MGame (for 'Warbane') and Bigpoint (for 'Drakensang Online'). SDK release 5.26 is an incremental release... Read more »

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WP7 support, loads of features in SunBurn Engine

by Synapse Gaming Feb 07, 2011 at 22:34

Synapse Gaming’s SunBurn Game Engine has led the pack when it comes to technology for XNA. And their latest SunBurn update solidifies that commitment with full support for Windows Phone 7. This is not some add-on or a small subset of the engine. Instead it includes all of the features Read more »

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Messiah studio pro for US$40 promo

by Alvaro F. Celis Feb 07, 2011 at 22:31

This is an opportunity you can´t let pass. They call it the "dare to share" challenge, in which you can get messiah studio pro (normally around US$1195) at $40 and basic (almost $500) for US$10. It all depends on how many people buy it, so it´s very important to spread Read more »

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Scaleform to Unveil UI Technology for Mobile Application and Game Development at Mobile World Congress

by Raz Public Relations Feb 07, 2011 at 06:24

GREENBELT, MD – January 31, 2011 – Scaleform® Corporation (Scaleform), the leading provider of Flash®-based user interface (UI) and 2D graphics solutions for videogame developers, announced today a set of new features and optimizations for Scaleform GFx 4.0 designed specifically to accelerate the... Read more »

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Maratis, new open-source game creation

by Anael Feb 01, 2011 at 17:33

After years of hard work and a rather lonely journey, I’m proud to present the first-release candidate of Maratis. Maratis is a simple and visual game development tool designed for artists and developers. The Engine has been tested on Windows, Mac and iPhone, and can be virtually used on every Read more »

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