nVidia recently released a whitepaper outlining the proper usage of vertex buffer objects in OpenGL. A vertex buffer object (VBO) is a powerful extension that allows programmers to store certain data in high-performance memory (AGP memory). This allows for significant perofrmance gain in contrast... Read more »
Morrisville, North Carolina, November 12th, 2003 - OC3 Entertainment, Inc. announced today that it has released version 1.0 of the Impersonator Software Development Kit (SDK). The product delivers cutting edge facial animation tools and technology that are easily integrated into the game developm... Read more »
The Austin Game Conference 2004 will take place September 9-10, 2004 in the Austin Convention Center. Please add this date to your calendar and disregard any previous dates which are incorrect. The Austin Game Conference is The Conference for online game development, including PC, console and mob... Read more »
There is a very good article detailing a history of the video cards that revolutionized personal computers. "When 3dfx released their first card in October of 1996, it hit the computer world like a right cross to the face. That card was called Voodoo. This new card held the door Read more »
The Developers of Blender have released a preview for the upcoming 2.3x version. It includes a totally new GUI which shall make it easier to beginners to start with Blender and some other nice features like a knife tool, an undo funtion in mesh mode, etc. Read more »
OpenGL.org has posted a pdf document containing OpenGL 1.5 specifications. Full details can be found here. "OpenGL version 1.5, released on 7/29/03, is the fifth revision since the original version 1.0. In addition to enhancments to the classical fixed-function GL pipeline in OpenGL 1.5, the... Read more »
3Dlabs® Inc., Ltd., a leading innovator in professional visual processing, today demonstrated the company’s expertise in the newly specified OpenGL® Shading Language by announcing a compiler front-end for Linux®. This compiler front-end is integrated with 3Dlabs’ previously announced OpenGL Shadi... Read more »
In an effort to improve its coming Longhorn operating system, Microsoft will allow professional developers a version of the OS so they can collaborate in its development. Microsoft has created tools to track the contributions developers make. Like with the open source community, Microsoft is allo... Read more »
The Register has a report about Microsoft plans to bring DirectX capabilities to next-generation PDAs and boosting their multimedia capabilities. Read the full report here. Read more »
Valladolid, Spain - October 29, 2003 - Binary Worlds released today on its website http://www.BinaryWorlds.com a demo of Descensor, a new game engine that produces huge 3D world models in real-time. Game scenarios have traditionally been constructed using 3D editors. Descensor automates this manu... Read more »
There is an interesting article at iGeek talking about how there is a difference between "Programmers" and "Software Engineers". "Some people call themselves "Programmers" and others call themselves "Software Engineers". "Engineer" seems to h... Read more »
The Microsoft Developer Network has a show on Managed DirectX. DirectX has been providing game developers with a great platform for rich and fast-paced games on Windows for many years. As our platform technologies advance to embrace the concepts of "Managed" programming, DirectX rises t... Read more »
There is an interesting article at Curmudgeon Gamer on why free games should also include source code. ...the recent releases of Grand Theft Auto and Hidden & Dangerous have set my teeth on edge. These new giveaways include a binary executable and the game assets like levels and music, but Read more »
There's a new review on Tom's hardware pertaining to NVIDIA's new FX 5950 and FX 5700 cards. "NVIDIA tries to hit back at ATi's launch lead with its news enthusiast and mid-range graphics cards: the GeForce FX 5950 Ultra and the FX 5700, respectively. Does NVIDIA raise th... Read more »
Austin, Texas, October 17, 2003 - The Austin Game Initiative, producers of September's Austin Game Conference, today announced a new event that will discuss how professionals and students can get a career in the thriving video game industry - either at the ground floor or transferring their ... Read more »
ECommerce Times has an interesting article about the competition between ATI and NVIDIA and the pace of new innovations that both companies are rolling out. Even if the rumors are true that ATI and Nvidia have agreed to a truce of sorts, the pace of competition between these two graphics Read more »