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Faster, Better, Cheaper: Open-Source Practices May Help Improve Software Engineering

by DevMaster.net Dec 09, 2003 at 08:33

ARLINGTON, Va.—Walt Scacchi of the University of California, Irvine, and his colleagues are conducting formal studies of the informal world of open-source software development, in which a distributed community of developers produces software source code that is freely available to share, study, m... Read more »

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NVIDIA nForce2 Declared Best Chipset of 2003

by DevMaster.net Dec 09, 2003 at 08:26

SANTA CLARA, CA—DECEMBER 8, 2003—NVIDIA Corporation (Nasdaq: NVDA), the worldwide leader in visual processing solutions, today announced that readers of Tom’s Hardware Guide (www.tomshardware.com), a leading technology Web publication, have recognized NVIDIA nForce™2 media and communication proce... Read more »

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New Blender Version

by Snape Dec 08, 2003 at 09:55

The Blender Foundation released a new version of Blender 2.3x (2.31a). It includes all the bug fixes from the previous preview Versions and of course all the new tools (knive tool, new GUI and new phyton modules (lattice, texture)). Read more »

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ShaderWorks XT alpha now available for download!

by Scott Bean Dec 07, 2003 at 20:15

ShaderWorks XT™ is a ground breaking new hardware shader development toolkit for developers using DirectX 9 and/or the MS Effect File format. ShaderWorks is comparable to ATI’s RenderMonkey, but also sports a Visual C++ 7.0 style interface and is based on a visual graph approach similar to Maya&a... Read more »

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Shadow Rendering Tutorial on Gamedev.net

by Snape Dec 06, 2003 at 13:42

Jack Hoxley has written a very interesting tutorial for gamedev.net in which he describes the generation of stencil shadows, inclunding shadow volume code and some links to other documents. http://www.gamedev.net/columns/hardcore/shadowvol/ Read more »

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Sega Sues Over Simpsons : Road Rage

by Diamond Dec 06, 2003 at 10:13

Sega filed a patent infrigement suit, caiming that The Simpsons : Road Rage was designed to "deliberately copy and imitate" the basic concept and gameplay from Crazy Taxi. If successful the move could have a huge impact on the game industry, which since the earliest days of Pong and Space Read more »

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Game Studies Program Expands, New Acadmic Director at The Art Institute of California

by DevMaster.net Dec 05, 2003 at 09:21

The Art Institute of California – San Francisco (www.aicasf.aii.edu) has expanded its Game Art and Design degree program by hiring Marc Sherrod as its new full-time Academic Director. Sherrod’s hiring comes amid continued growth in the school’s game-related degree programs, designed to provide en... Read more »

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DirectX Next Early Preview

by DevMaster.net Dec 05, 2003 at 09:08

The guys at Beyond3D have posted a very exciting review of the upcoming DirectX version based on Microsoft's Meltdown developer presentations. Here's a clip of the article: " While no longer having to deal with instruction limits is a big gain in programmability, there is still a l... Read more »

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DevMaster.net Seeking News Editors

by DevMaster.net Dec 02, 2003 at 19:22

DevMaster.net is in need of a couple of people who are willing to volunteer to post news relating to Game/Graphics Development on DevMaster.net. We are looking for talented and serious individuals who can find daily news on the Internet and press releases from publishers and developers to make De... Read more »

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Eidos Adopts Quazal Multiplayer Technology for Upcoming Console Games

by DevMaster.net Nov 27, 2003 at 14:45

Montréal – November 25, 2003 – Quazal, a leading supplier of multiplayer middleware, today announced the signing of a licensing agreement with Eidos plc, one of the world’s leading publishers and developers of entertainment software, to provide the Net-Z™ multiplayer online middleware technology ... Read more »

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Real-time Soft Body Simulation

by DevMaster.net Nov 25, 2003 at 14:27

Maciej Matyka has sent in word that a paper entitled "A pressure model for Soft Body simulation" which explains a technique in Soft Body Physics Simulation has been released at the SIGRAD 2003 conference. "Soft Body 2.0" - a Windows (GLUT) application made to produce results f... Read more »

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IBM donates code to open-source project

by nkharrat Nov 20, 2003 at 21:35

IBM has donated source code to an open-source project in an effort to create more sophisticated development tools for building graphical interfaces. See the full story at: http://news.com.com/2100-7344_3-5108886.html?tag=nefd_top Read more »

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Working With Teams

by DevMaster.net Nov 17, 2003 at 09:28

There is an interesting article about team management techniques by Steve Pavlina. Here is a small excerpt: "Not only can a team tackle more ambitious projects than an individual, but there are projects you can complete with a team that are effectively impossible for an individual. But do th... Read more »

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Using Vertex Buffer Objects

by DevMaster.net Nov 14, 2003 at 08:21

nVidia recently released a whitepaper outlining the proper usage of vertex buffer objects in OpenGL. A vertex buffer object (VBO) is a powerful extension that allows programmers to store certain data in high-performance memory (AGP memory). This allows for significant perofrmance gain in contrast... Read more »

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OC3 Entertainment Announces Release of Impersonator SDK

by DevMaster.net Nov 13, 2003 at 14:58

Morrisville, North Carolina, November 12th, 2003 - OC3 Entertainment, Inc. announced today that it has released version 1.0 of the Impersonator Software Development Kit (SDK). The product delivers cutting edge facial animation tools and technology that are easily integrated into the game developm... Read more »

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Austin Game Conference 2004 - Date Change to Sept. 9-10, 2004

by Chris Sherman Nov 10, 2003 at 23:33

The Austin Game Conference 2004 will take place September 9-10, 2004 in the Austin Convention Center. Please add this date to your calendar and disregard any previous dates which are incorrect. The Austin Game Conference is The Conference for online game development, including PC, console and mob... Read more »

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