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Game Programming Gems 5 - Call for Abstracts

by Kim Pallister Feb 17, 2004 at 02:51

Abstracts for the fifth volume in the Game Programming Gems series are now being accepted at http://gameprogramminggems.com/subform.html. The fifth of this popular series, as with previous versions, aims to gather and share the latest gems from the game development community. Game Programming Gem... Read more »

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2003 Game Development Salary Survey

by DevMaster.net Feb 12, 2004 at 04:00

The Game Developer magazine's has put of its annual survey outlining the average salary in the game development industry. Here's a quote: " In the midst of rampant consolidation and talent-shifting in the game industry, programmers continue to enjoy high salaries relative to other ... Read more »

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Game Dev Kit 1.3 Released

by bladder Feb 08, 2004 at 15:52

Triple Buffer Software has released the TB GDK version 1.3. The major changes include the introduction of the concept of "scenes" and a namespace change (reasons mentioned on the site's home page). The Core has also undergone some nice changes. And its even easier (!!) to create a ... Read more »

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Relish Games releases HGE 1.2

by haaf Feb 08, 2004 at 02:01

Relish Games announces the release of HGE 1.2. HGE is a simple yet powerful hardware accelerated 2D game engine. The new release includes support for Visual C++ (6.0 and .NET), Intel C++, Borland C++, Borland C++ Builder and MinGW32 compilers. The new features are: clipping rectangles, mouse whee... Read more »

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Xbox 2 Hardware Details Leaked

by DevMaster.net Feb 03, 2004 at 06:09

According to a Mercury News report, Microsoft has intentionally leaked the hardware specifications for it's next-generation Xbox video game console in an attempt to battle against dominant player Sony. The interest focuses on keeping costs as minimal as possible after discovering that some o... Read more »

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Scene Graph Article

by tb Feb 01, 2004 at 15:16

Triple Buffer Software has added an article on how to create and manage a scene graph. The sample program uses Direct3D9 to render a DNA strand with the presented scene graph implementation. Source code is also provided. The article can be found here. Read more »

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Getting Started with Your Own Software Company

by jinx Jan 30, 2004 at 21:26

Microsoft has an interesting article on their website about starting one's own software company. Here's a clip: "Successful entrepreneurs are people who know their own strengths and weaknesses. This rule is absolute. All exceptions are flukes. You have to adopt a lifestyle of const... Read more »

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Gameversity Launches Eight Courses at the Beginning of February

by Wolfgang Engel Jan 30, 2004 at 18:29

Gameversity, the online education website for game developers, is offering two free online seminars, - Introduction to C++ (2 weeks) - Game Design Treatments: Refining the Dream (2 weeks) the following seminars (2 week) - OpenGL Shader Programming - Real-Time Radiosity and the following courses (... Read more »

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Manager In A Strange Land: Crunch

by jinx Jan 29, 2004 at 12:58

If any of you have been following my recent postings on this series, Gamasutra have posted another installment of their game development management articles entitled Manager In A Strange Land: Crunch. Find the full article here *Note that you need to be a registered memeber of Gamasutra to access... Read more »

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Linus Torvalds: SCO Is "Just Too Wrong"

by davepermen Jan 28, 2004 at 05:39

I guess most of you followed the SCO-against-Linux happenings during the last months. SCO claims to have copyright on some code in Linux, wich shall be stolen from them. They claim a lot more, and in general attack all sort of Free Platforms. Linux, Google, the best known ones. There Read more »

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Linden Lab and the Game Initiative Launch the Second Life™ Game Developer's Competition

by Steve Farrer Jan 27, 2004 at 21:30

AUSTIN, Texas, January 27, 2004 - Linden Lab™, creator of online world Second Life, and The Game Initiative, an organization that supports game developers worldwide, today announced the Second Life Game Developer’s Competition designed for aspiring game developers. The competition begins January ... Read more »

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TB GDK 1.2

by bladder Jan 21, 2004 at 06:48

The TB Game Development Kit just had a push to version 1.2. The GDK is ultimately an engine that will help in developing games. It's still at it's early stages. version 1.2 adds audio support so that you can now load in WAV, MIDI, and MP3 files using the audio Read more »

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Game Developers Conference 2004 Boasts All Star Lineup of Keynotes

by knelson Jan 18, 2004 at 07:26

SAN FRANCISCO, /PRNewswire/ -- The 18th annual Game Developers Conference (GDC) will spotlight the "Doom" creator, the "Matrix" films visual effects supervisor and the "Lord of the Rings" game developer as keynotes March 22 - 26, 2004 in San Jose, Calif. The conferen... Read more »

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Thursday News Roundup

by jinx Jan 15, 2004 at 19:44

Articles Getting Started With Templates @ GameDev.net Using The Windows Template Library @ GameDev.net Manager In A Strange Land: Optimizing A Team @ Gamasutra Manager In A Strange Land: Reuse and Replace @ Gamasutra *Note you may need to register at Gamasutra to access the articles Events E3 Con... Read more »

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Game Development Scholarships Available

by DevMaster.net Jan 15, 2004 at 17:27

The Art Institute of California in San Francisco announced today that it is offering scholarships to its bachelor degree programs in Game Art & Design and Visual & Game Programming. High school seniors interested in a design career have a new opportunity to use their art skills to win sch... Read more »

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Warner Bros. Makes Move Into Game Development

by DevMaster.net Jan 15, 2004 at 06:10

BURBANK, Calif. - Signaling an increased commitment to the fast-growing interactive gaming world, Warner Bros. Entertainment has created Warner Bros. Interactive Entertainment Inc. (WBIE) and has named Jason Hall to head its operations as Senior Vice President, Warner Bros. Interactive Entertainm... Read more »

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