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Tara Reid and the Future of Game Development

by DevMaster.net Mar 07, 2004 at 08:49

GameSpy has an article in which Naughty Dog President, Jason Rubin, talks about why gaming needs to do more for its talent. "Rubin stated the gaming is currently a packaged-goods business, similar to common products like clothing, household cleaners, bottled water, and the like. In each of t... Read more »

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Building Scaleable Middleware for MMORPGs

by DevMaster.net Mar 02, 2004 at 06:27

ACM Queue has an article exploring the challenges of developing a reliable platform for an MMORPG, specifically looking at Wish by Mutable Realms. It discusses the design requirements for building such massive games. From the article: "A common scalability problem for distributed multiplayer... Read more »

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DevLib 1.0 Released

by Arnaud Storq Mar 02, 2004 at 03:02

DevLib is a GPL-licensed object-oriented framework written in pure C++. It is designed to make multimedia productions (games, screen-savers, demos..) easier and more intuitive to write. Consequences are a complete abstraction of resources management (fonts, images, 3D meshes, files, zip-archives,... Read more »

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Game Development: Harder Than You Think

by DevMaster.net Feb 29, 2004 at 07:22

ACM Queue has posted an article about the the new challenges game developers are facing. Game development in the past focused mainly on writing efficient code. Nowadays, games have expanded in terms of complexity and technicality. According to the author: "In the past ten years, games have b... Read more »

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Creating a CVS Repository in FreeBSD

by Mindwarp Feb 28, 2004 at 07:35

I wrote a quick guide which shows step-by-step how to setup a CVS pserver in FreeBSD over at mindwarp.net. From the guide:""CVS stands for Concurrent Versions System. You can check out the official homepage at cvshome.org. Basically what it comes down to is tons of projects, open source... Read more »

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Nominees Named for Game Developers Choice Awards

by DevMaster.net Feb 26, 2004 at 06:35

SAN FRANCISCO, CA - February 25, 2004 - The International Game Developers Association (IGDA) today announced nominees for the 4th annual Game Developers Choice Awards. Recipients will be recognized in eight award categories including Game of the Year, Rookie Studio of the Year and Excellence in V... Read more »

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InTheory Hosting Contest

by excaliber Feb 25, 2004 at 23:43

InTheory Discussion Board is hosting a 3D modeling contest. The theme is Medieval Weaponry (swords, axes, shields, etc.). All models submitted will be availble free of charge, royalty free, no strings attached to any programmer or indivual. Final Submission Date: Wed. March 10th, 2004 Prize: Brag... Read more »

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Austin Game Initiative Response to Electronic Art's Intent to Close Origin Systems

by Steve Farrer Feb 25, 2004 at 19:29

AUSTIN, Texas, February 25, 2004 - According to published reports Electronic Arts' Origin Systems division is expected to inform its employees today that the company will be closing Origin and relocating its operations to California sometime in the near future. While the Austin game developm... Read more »

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Langton's Ant SDL

by Robert Feb 25, 2004 at 16:42

Langton's Ant is a simple program that uses the algorithm of the Langton's Ant, a deterministic discrete dynamical system, to recreate a virtual world of ants. It can be viewed as a cellular automaton and as a two-dimensional turing machine. Source code and binary is included. For more ... Read more »

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ReplicaNet Helps Multiplayer Networking

by Martin Piper Feb 23, 2004 at 01:45

There is a new version of the ReplicaNet Freeware SDK available from: http://www.replicanet.com/. ReplicaNet is a multiplayer networking library designed to eliminate the need for specific networking knowledge. Using Replica Object technology enables the programmers of multiplayer games to concen... Read more »

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GameVision SDK 2004 v0.1.0

by jarroddavis Feb 22, 2004 at 01:46

Welcome to GameVision SDK, a 2D rendering API for PC's running Microsoft Windows. This release is aimed specifically at Direct3D with 3D hardware. The GameVision SDK is feature complete and can easily create any type of 2D game with D3D for rendering. GameVision 1.x powered our game FreeStri... Read more »

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RealFire32 SDL Released

by Robert Feb 21, 2004 at 13:42

RealFire32 is a small program that creates fire effects in high resolution and true color and uses some tricks and MMX optimization (via SDL). Source code and binary is also included. For more information, please visit this page. Read more »

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Game Development Management

by jinx Feb 20, 2004 at 17:38

Gamasutra have posted yet another installment of their game development management articles entitled Manager In A Strange Land: Dead Zone. Here's a clip: "The Dead Zone is my least favorite time in game development. It has neither the raw creativity of the design/planning/proof-of-conce... Read more »

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Collision Detection Article

by jinx Feb 20, 2004 at 17:27

GameDev.net have posted an article concerning a method of collision detection called "Opposing Face Geometry". Here's a clip: "OFG presents a new method for collision detection optimizations by performing a simple pre-calculation on both input objects. It is possible to reduce... Read more »

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India Explores Game Development

by DevMaster.net Feb 19, 2004 at 17:38

According to a report, the Indian government is actively marketing Indian firms for game development work. Indian game development companies (e.g. Dhruva Interactive, Crest and Jadoo), are seeking to form affiliation with a couple of major game development companies and publishers, including Elec... Read more »

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Game Programming Gems 5 - Call for Abstracts

by Kim Pallister Feb 17, 2004 at 02:51

Abstracts for the fifth volume in the Game Programming Gems series are now being accepted at http://gameprogramminggems.com/subform.html. The fifth of this popular series, as with previous versions, aims to gather and share the latest gems from the game development community. Game Programming Gem... Read more »

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