GameVision SDK, a 2D rendering API for PC's running Microsoft Windows Direct3D with 3D hardware. The GameVision SDK is feature complete and can easily create any type of 2D game with D3D for rendering. GameVision 1.x powered the game FreeStrike. GameVision was designed to be easy to use, rob... Read more »
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]The first beta release of GNU/mono is out. This is the first of two before the final release of Novell's ambitious project to bring the .NET platform to a variety of platforms. <!--fullnews--> Read more »
NEW YORK--(BUSINESS WIRE)--Myelin Media, a privately funded interactive entertainment company, today announced its plans to provide independent developers with an alternative to the traditional publisher model. Focused on bringing unique content to market by fostering developer creativity, Myelin... Read more »
Austin, TX--Mary-Margaret.com, a leader in international recruitment services for the interactive entertainment industry, is pleased to announce the inclusion of company co-founder Robin Chenoweth McShaffry as a featured speaker at the How To Break Into The Game Industry: Resume Workshop and Conf... Read more »
ACM Queue has posted an article by LucasArts discussing the facts and future expectations from next-generation graphics. Here's a clip:"It has been a long journey from the days of multicolored sprites on tiled block backgrounds to the immersive 3D environments of modern games. What used... Read more »
Blender Foundation has released a new version of Blender which brings back the game engine, and creation of interactive 3D environments. Blender is an open source software for 3D modeling, animation, rendering, post-production, interactive creation and playback. Available for Windows, Linux, Irix... Read more »
SANTA CLARA, Calif. --(Business Wire)-- Former Capcom USA Executives Open Unique Business to Bridge Gap between Development and Retail. Today game industry veteran Bill Gardner revealed the formation of his new publishing and distribution company, O-3 Entertainment. The company intends to bring h... Read more »
SAN FRANCISCO, April 29 /PRNewswire/ -- The International Game Developers Association (IGDA) has recently released a white paper entitled "Quality of Life in the Game Industry: Challenges and Best Practices". Prepared by the IGDA's Quality of Life Committee, representing a wide ran... Read more »
AN FRANCISCO, CA (PRWEB) April 29, 2004 -– Upcoming high school seniors are invited to explore the creative arts, meet fellow young creative people and learn about new design technologies during special Summer Studio Workshops scheduled June 22-25 at The Art Institute of California – San Francisc... Read more »
AUSTIN, Texas, April 27, 2004 - The Game Initiative today announced the speakers for its Pre-E3 “Los Angeles How To Break Into Video Game Industry: Conference and Resume Workshop” on Los Angeles May 8, 2004 at Mount St. Mary’s College just days before the annual Electronic Entertainment Expo (E3)... Read more »
Reuters is reporting that the designer behind Halo (the best-selling video game for the Xbox) is starting a new game development company. With less than a dozen staff, its aim is to develop games at a faster rate at a time where development costs are escalating. Alexander Seropian, the founder Read more »
This release adds support for recovering from a context switch when a RenderTarget is active. When RenderTarget support was added, context switch recovery was broken. A Callback Feature was introduced to properly handle a device lost/reset condition with render targets. The RenderTarget Demo was ... Read more »
PORTLAND, OREGON (April 22, 2004) – The Christian Game Developers Conference (http://www.cgdc.org) today announces their third annual expo, to be held in Portland, Oregon, on July 30-31. “Our sponsors have been very generous this year!” says conference organizer Tim Emmerich of GraceWorks Interac... Read more »
At May 3rd Gameversity will offer for the first time the course "Real-Time Shadow Volumes" by Hun Yen Kwoon. Hun Yen Kwoon will teach you all the rendering skills that are required to implement DOOM3-styled shadow volumes into your engines or games. Amaze your targeted audience with rea... Read more »
Abstracts for the fifth volume in the Game Programming Gems series are now being accepted at http://gameprogramminggems.com/subform.html. Game Programming Gems 5 will include sections on General Programming, Mathematics, Graphics, Artificial Intelligence, Physics, Networking/Multiplayer, and Audi... Read more »
For those who are interested in game development on portable devices (PDAs, etc.), the following recent articles from the MSDN may be of interest: Gaming with the .NET Compact Framework Gaming with the .NET Compact Framework: A Simple Example The articles discuss the architecture of the systems a... Read more »
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