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Linderdaum Engine 0.5.99c released

by Sergey Kosarevsky Apr 07, 2011 at 22:31

Linderdaum Engine 0.5.99c adds support for OpenGL ES 2.0, async textures and meshes loading and introduces the .NET wrapper that can be used to write interactive 3D applications using Linderdaum Engine in your favorite .NET language. http://www.linderdaum.com Read more »

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Grome 3 Released!

by Adrian Licu, Quad Software CTO Apr 07, 2011 at 16:12

Quad Software announced today the release of Grome 3 application. Grome is a game level authoring tool used by professional game developers and companies from 3D simulation industry. Continuous development on the existing proven functionality brings new features like road networks editing, decal ... Read more »

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3D Rad v7.16 Now Supports Massive Collision Detection

by Steve Apr 01, 2011 at 16:48

3D Rad v7.16 comes with the ability to add hundreds of object collisions to your 3d games with little or no performance loss! Also new this month is the ability to write, and immediately see in action, HLSL post-process shaders for the camera object. 3D Rad is a freeware, user-friendly Read more »

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Matali Physics 1.4 Released

by komires Mar 31, 2011 at 00:00

We are excited to announce the release of Matali Physics 1.4 and Matali Physics Pro 1.4. Matali Physics is an advanced, cross-platform, fully managed 3D physics engine, intended for .NET and Mono. The engine supports XNA, SlimDX, OpenTK and MonoTouch. With this edition we have introduced slightly... Read more »

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New game programming language 'Monkey' simplifies cross-platform development

by Blitz Research Ltd Mar 30, 2011 at 02:14

Blitz Research has released its latest games programming language 'Monkey' which reduces rework when writing games for multiple platforms, while still providing a flexible high-level language and access to each platform's native SDKs. Games written in Monkey can be translated to ru... Read more »

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S2ENGINE HD released

by Fabio Di Paola Mar 29, 2011 at 16:59

After more than 2 years of development PROFENIX STUDIO is pleased to announce the releasing of S2 ENGINE HD 1.0 BASIC Editon, a powerful, next-gen game development kit for PC windows platform. S2 ENGINE HD has been designed to quickly become a new reference point for PC platform Indipendent game Read more »

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Esenthel Engine's Code Editor makes C++ game programming easier

by Esenthel Mar 27, 2011 at 18:40

Thanks to new integrated development environment in form of Code Editor, C++ programming has now become 2x easier. Esenthel Engine's Code Editor combines pure processing power of C++ language with the simplicity of C#. Take a look at the official YouTube video presentation to see how it works. Read more »

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Leadwerks Engine 2.42 Released

by Josh Klint Mar 25, 2011 at 04:59

Leadwerks Engine 2.42 is now available for Leadwerks developers to download. Version 2.42 features a significant improvement in scene loading times when hundreds of thousands of vegetation instances are used. All outstanding bug reports have also been resolved in this version. Read more »

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BRL-CAD participating in the 2011 Google Summer of Code

by Christopher Sean Morrison Mar 23, 2011 at 21:29

BRL-CAD has once again been accepted as a mentoring organization for the 2011 Google Summer of Code (GSoC)! Anyone interested in joining the BRL-CAD development team or working on a project this summer should visit the wiki page (http://brlcad.org/wiki/Google_Summer_of_Code) for more information.... Read more »

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BatteryTech Enables Cross-Platform Mobile Game Development

by Robert Green Mar 22, 2011 at 17:16

Mobile game development group Battery Powered Games LLC has developed a new product for Android, iPhone, Mac and Windows cross-platform game programming called BatteryTech. BatteryTech is a high-performance mobile platform abstraction framework. It provides APIs for developers to write native C++... Read more »

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Paris Game/AI Conf. '11 Line-Up Announced & Early Bird Deadline

by Alex J. Champandard Mar 17, 2011 at 16:26

The Paris Game/AI Conference is the largest independent conference worldwide focusing on artificial intelligence and gameplay. Now in its 4th Edition, this year's event will feature Torsten Reil of Natural Motion talking about the use of euphoria in BACKBREAKER, open-source evangelist Mikko ... Read more »

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Playmaker - Visual Scripting for Unity 3D

by Alex Chouls Mar 16, 2011 at 01:48

Playmaker lets you quickly make gameplay prototypes, A.I. behaviors, animation graphs, interactive objects, in-engine cut-scenes, interactive walkthroughs and more... Whether you are an artist, designer or engineer, Playmaker gives you the ability to rapidly prototype and fully harness the power ... Read more »

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Tabs Studio Add-In Saves Time and Eliminates Frustration with Visual Studio Tabs

by Julia Wunder Mar 15, 2011 at 17:56

When working on large solutions with 20 or even 30 tabs open at the same time, it can be frustrating finding documents that are already open. Tabs Studio lets you immediately switch to another tab with a single mouse click or a few keyboard shortcuts. Using regular expressions, Tabs Studio Read more »

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jMonkeyEngine3 SDK Alpha-4 released

by jMonkeyEngine Mar 14, 2011 at 03:50

We are proud to announce the release of jMonkeyEngine3 SDK Alpha-4! The first jME3 release of 2011 is at the same time the last alpha release of jME3, the beta release of jME3 will finally be in "API freeze" although most planned API changes have been incorporated already in alpha-4 Read more »

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Woody3D 1.1.4 Now Available

by Rendering Systems Inc. Mar 07, 2011 at 20:49

Rendering Systems Inc. announced today that version 1.1.4 of Woody3D, the real-time Tree Engine, is now available for download. This version brings new features to the Leaf Painter and Tree Forge tools. Both editors now have history panels for undo / redo of up to 30 user actions. Also new Read more »

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CG_GL engine adds new features like portals, bokeh depth of field and particles

by Tweety Mar 07, 2011 at 16:49

CG_GL engine is OpenGL API-based open source engine for creating and managing effects. The newest version of the engine adds features like movable and scalable portals (like in the “Portal” game) working with NVidia PhysX, improved bokeh depth of field, more realistic fog, particles, fake raytrac... Read more »

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