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Simplygon 5.0 is Now Available

by TheSeanK Apr 19, 2013 at 17:48

Donya Labs has released Simplygon 5.0, which incorporates a number of new features that further automate the optimization process for digital assets. In the fifth generation of Simplygon the focus is on core development and making Simplygon even more automatic and reliable. The Donya Labs team ha... Read more »

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Leadwerks 3 Brings Native Code to Mobile Games

by Leadwerks Software Apr 15, 2013 at 17:34

Leadwerks Software announced today the release of Leadwerks 3, their new development platform for building mobile games with native code.  Based on the technology developed for their successful game engine for PC, Leadwerks 3 brings a totally new approach to mobile game development. Read more »

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14-year-old Game Developer to Watch, Shows We're Never Too Young

by Kasey Thompson Apr 09, 2013 at 22:24

A 14-year-old indie game developer uses his hands-on tech and mobile development know-how to launch his game studio’s first game and hopes to encourage other young developers to join the game development trend. Read more »

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Complicated one man project

by heisant Mar 19, 2013 at 14:00

A small article about a upcoming Net Gain cyberpunk strategy game Read more »

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New Features added to MegaFiers for Unity

by Chris West Mar 13, 2013 at 16:09

MegaFiers is a mesh deformation, animation and morphing system for Unity, with over 40 mesh modifiers and deformations as well as helper systems for dynamic books, hose, tank tracks, water. A lot more info and videos can be found on our website at http://www.west-racing.com/mf Read more »

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Geomerics to Bring Next-Generation Lighting to Sony Computer Entertainment’s PlayStation®4

by TechSchuey Mar 07, 2013 at 14:22

Enlighten to drive visual quality on PlayStation®4 with real-time global illumination Read more »

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KGE 0.0.7 released, Deferred shading

by Kochol Feb 24, 2013 at 08:06

This version adds deferred shading, automatic shader generation, Effect manager, Post bloom, particle system, mesh instancing, tile terrain, phong lighting, Fresnel and bug fixes. http://kge3d.org Read more »

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Accessing Microsoft Windows 8 Desktop Sensors

by Kyle Weicht & Leigh Davies Jan 24, 2013 at 22:00

This sample demonstrates how Windows 8 Desktop applications can use the sensors that are available in Intel® Ultrabook™ PCs and tablets. The sample consists of two projects, the Sensor Manager and Windows Sensors. The Sensor Manager library is an interface to get the required data from the sensor... Read more »

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CopperCube 4 Released, includes Android support

by N.Gebhardt Jan 24, 2013 at 08:55

CopperCube, the editor for creating 3D apps and games has been released today in version 4.0. It now includes the possibity to also generate Android apps, and has Particle System support. Read more »

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Torque 3D MIT 2.0 - GarageGames Crowdsources Linux Support

by epreisz Dec 20, 2012 at 20:56

GarageGames launches the 2.0 version of their MIT engine. Additionally, they launched a campaign to ask for help supporting Linux. Read more »

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3DS Max Terrain Plugin released.

by Chris West Dec 15, 2012 at 14:59

A new plugin for 3DS Max to allow modelling of real world terrains with a couple of clicks by streaming elevation data directly from the Internet, no more trying to work with individual DEM files, just type in the latitude and longitude and the plugin will do all the work for you, you can even ge... Read more »

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Leadwerks 3 begins closed beta test

by Leadwerks Nov 15, 2012 at 19:27

Leadwerks 3 is a new game engine purpose-built for mobile. By building the entire platform on pure native code, Leadwerks aims to bring a new level of performance and flexibility to 3D mobile games. After two years of development, the team is now beginning a closed beta test with select members... Read more »

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First Alpha Release of AredEd 0.0.2

by jorrit Nov 12, 2012 at 13:30

I'd like to announce the very first release of AresEd. Before getting too excited however I'd like to warn everyone that this is still an alpha release. It is far from a finished product and there are many known (and very likely unknown) bugs. It is also not feature complete. Read more »

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NeoAxis 3D Game Engine 1.3 Upcoming Features

by Ivan Efimov Nov 05, 2012 at 00:52

NeoAxis Group announces the upcoming release of NeoAxis 3D Game Engine version 1.3, which should took place before the end of 2012. Read more »

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A new series of OpenGL ES 2.0 tutorials for iOS is available for download

by adib Oct 14, 2012 at 09:01

A new series of OpenGL ES 2.0 tutorials for iOS is available for download. Read more »

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New Event To Merge Sculpture and Games

by WorldGamingExecutives Sep 25, 2012 at 14:35

North West England Video Games event planner looks for support from the local game development and gamers community to create a games festival against the backdrop of a 5 meter tall panopticon sculpture. Read more »

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