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Cafu Engine 12.05 Released

by Carsten May 10, 2012 at 18:55

We're happy and proud to announce immediate availability of Cafu 12.05, the May 2012 binary release of the Cafu Engine! Cafu is an open-source 3D game and graphics engine. The new version 12.05 culminates three years of exciting work into a new stable demo release: It marks the completion and fi...... Read more »

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NeoAxis Engine 1.2 Released

by Treidge May 06, 2012 at 00:00

NeoAxis Group is pleased to announce that new version of its all-purpose 3D game engine NeoAxis 1.2 was released. New version features numerous enhancements in different areas, including new tools in Map Editor and Resource Editor, extended localization support, ability to directly import new 3D ...... Read more »

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Introducing gameplay v1.2 for 3D Indie Game Developers

by Sean Paul Taylor Apr 27, 2012 at 03:27

gameplay v1.2 - An open-source, cross-platform 3D native C++ game framework making it easy to learn and write mobile and desktop games. ... Read more »

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MV3D Multiplayer Game Framework Version 0.75 Released!

by SirGolan Apr 15, 2012 at 21:15

We are very happy to announce the release of version 0.75 of MV3D! This was mainly a bug-fixing release with more than 65 bugs squashed. Also, in this release, MV3D gained support for Linux with the Ogre3D renderer along with Mac OS X with the Panda3D renderer. This means that... Read more »

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OZMod v0.3 Released

by Igor KRAVTCHENKO Apr 15, 2012 at 00:00

OZMod is a Java sound library designed to replay MOD tracker musics (MOD, S3M, XM, IT) and sounds (WAV, AIFF and AU). It can be integrated in your application in a matter of minuts, it's free under the LGPL licence and works everywhere (PC, MAC, Linux, etc.) even into a... Read more »

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WGE:MAG Issue #4 Now Available

by WorldGamingExecutive Apr 13, 2012 at 00:00

World Gaming Executive Magazine issue #4 is out. Some of the pieces inside the issue: EIDOS Montreal discuss DEUS EX -Human Revolution. A+E Networks talk to WGE about Pawn Stars, Storage Wars and their brand new title on Facebook. CEO Harri Myllylä chats about the mobile games phenomenon that is... Read more »

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Leadwerks Software Now Offering Internships

by Leadwerks Apr 04, 2012 at 00:00

Leadwerks Software is now offering internships through the Center for Entreprenuership at Sacramento State University. Internships are available for programming, 3D art, web development, and marketing.... Read more »

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New Release of Cricket Audio now Available

by sjmerel Apr 03, 2012 at 00:00

Version 1.0.24 of Cricket Audio, an audio middleware library for iOS and Android, is now available! New features include: Support for playing files from the iTunes library on iOS Can now apply Doppler effect and set volume attenuation modes for 3D sounds Support for Ogg Vorbis streams Cricket Aud...... Read more »

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2nd PGD Challange Game Developer's Mini Competition

by Jason McMillen Mar 24, 2012 at 00:19

In a couple of weeks we are going to start the next PGD Challenge with a brand new theme. As promised it will be simple, yet fun for creating ideas. The development period will last about 4 weeks, plus a weekend to wrap things up. All are welcome to participate. We have 2 judges for this one and ...... Read more »

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BRL-CAD participating in the 2012 Google Summer of Code

by Christopher Sean Morrison Mar 23, 2012 at 04:07

The BRL-CAD open source community is once again delighted to be participating as a mentoring organization in the 2012 Google Summer of Code (GSoC)! They will be helping students develop their engine, math, and graphics project proposals through the April 6th application deadline. Any students int...... Read more »

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GameLicenses.com and publishing partners seeking game licenses

by GameLicenses.com Mar 21, 2012 at 12:41

GameLicenses.com is actively seeking video game licenses for its publishing partners. Currently GameLicenses.com is working on behalf of Publishers to obtain licenses for existing content for the following platforms: 1) Social Games for Mobile phones. Our VC funded publishing partner is looking t...... Read more »

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Fabric Engine Launches, Solves High Performance Computing with Dynamic Languages

by DevMind Mar 20, 2012 at 20:21

Fabric Engine Inc., a software engineering company focused on bringing multi-threaded, compiled performance to developers working with dynamic languages, announced today that it has officially launched v1.0 of its high-performance computing platform, Fabric Engine. Having recently earned Judge’s ...... Read more »

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British Game Studio To Launch Search for Game Voice Actors on Gamevoices Social Media Site

by WorldGamingExecutives Mar 12, 2012 at 16:17

A British games studio is to offer an opportunity to more than 3000 video game voice actors in a trial project which could revolutionise the way video games companies seek out game voice talent. The Gamevoices network has offered an unnamed British game development company access to their impress...... Read more »

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The Ecere SDK first open-source is completed: 0.44 "Ryoan-ji"

by Jerome St-Louis Mar 09, 2012 at 22:00

Following through on the initial open-source announcement on devmaster... The Ecere Cross-Platform SDK open source release has just reached its official 0.44 "Ryoan-ji" milestone. It is available for download from ecere.com as: Source code A Windows installer The Ecere Ubuntu PPA The Ec...... Read more »

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Exit Games Announces the Photon Cloud – The Hosted Network Engine for Cross-Platform Multiplayer Games

by Peppermint P Mar 01, 2012 at 15:14

Exit Games today officially unveils Photon Cloud, a hosted network engine for the development of real-time multiplayer games for browser, mobile, PC & Mac. Game developers can now add online gaming features easily and without any server-hassle in a fraction of the time with the Photon Cloud s...... Read more »

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Interview With The HeroEngine Team

by WorldGamingExecutives Feb 24, 2012 at 10:36

As 5000+ game developers sign up to HeroEngine, WGE:MAG visits the team and takes a look under the hood. WGE:MAG: What kind of tools does HeroEngine come with? The toolset is huge – the tools (called heroBlade in our engine) include everything the entire team needs for development, except for... Read more »

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