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Develop Native iOS and Android Games, Ebooks and Apps With Updated Gideros Studio

by Atilim Cetin Feb 08, 2012 at 17:47

Gideros Mobile releases new version of Gideros Studio mobile development environment with many new features, including native plugins, Android support, enhanced API and analytics integration, with an easy-to-use IDE. Gideros Mobile’s updated framework is used to create graphically rich and high performance applications for iOS and Android. With Gideros Studio,... Read more »

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WebGL Playground Allows for Interactive WebGL Development

by Krystian Samp Jan 31, 2012 at 19:22

WebGL playground is an online tool for creating and sharing WebGL projects. It's a straightforward idea: type in your WebGL script and see the results. But the cool part is that the editor and the results are just on the same page and that you get a handful of features... Read more »

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xaitment Releases AI source code for no extra charge

by TechSchuey Jan 11, 2012 at 17:41

xaitment announced today that it has made its AI source code available to all current and future US and European customers who license full versions of its AI software modules, xaitMap and xaitControl. The downloadable source code is available at no extra charge for all platforms supported by xaitment: Windows®,... Read more »

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Cricket Audio now available for free for iOS and Android

by Steve Merel Jan 02, 2012 at 23:43

Cricket Audio, an audio software library for iOS and Android, is now available for free from Cricket Technology. Cricket Audio allows app developers to quickly add sound to their apps with just a few lines of code. It can play sounds directly from memory with low latency, or stream them... Read more »

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Linderdaum Engine v0.6.04 Released

by Sergey Kosarevsky Jan 01, 2012 at 18:56

Version 0.6.04 of the Linderdaum Engine SDK has been released. Lidnerdaum Engine is an open source purely object-oriented 3D gaming engine for Microsoft Windows and Google Android. It is based on OpenGL 3/4 and OpenGL ES 2. New version brings in the support of GLSL tesselation programs, mesh skinning on... Read more »

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PixelLight Engine 0.9.10 Released

by Christian Ofenberg Dec 23, 2011 at 18:02

Version 0.9.10 of the free open-source, cross-platform 3D application framework PixelLight has been released. We're using OpenGL as well as GLSL within our main-renderer and OpenGL ES 2.0 for Android. From this release on we officially support 64 bit and thanks to the growing community we were able to improve... Read more »

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Latest Edition of WGE:MAG Released

by John Armstrong Dec 19, 2011 at 11:53

Video gamers are sixty-year-old men who have been largely unsuccessful in their lives. That’s just one view taken from a survey of the female gaming community of Russia which features in the new edition of WGE:MAG which is available for download now . The views were collated by Russian gaming... Read more »

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NeoAxis Engine 1.1 Released

by Treidge Dec 16, 2011 at 09:33

NeoAxis Group is pleased to announce that NeoAxis Engine and it's SDK was updated to version 1.1. NeoAxis Engine is an all-purpose 3D engine for game development, simulation and visualization systems creation. New version introduced significant improvements in rendering as well as new pathfinding system, toolset localization support and some... Read more »

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New Devmaster.net Has Launched!

by Dia Kharrat Nov 28, 2011 at 22:01

It’s our pleasure to present to you the all-new, completely redesigned Devmaster. This marks a major milestone for Devmaster and we hope that you are thrilled as much as we are. Devmaster is barely 7 years old and yet so much has changed. It is our hope that this major... Read more »

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eSim Games Deploys xaitment AI in Armored Combat Simulation

by Eric Nov 24, 2011 at 00:20

xaitment, the creators of advanced artificial intelligence (AI) software for video game and simulation developers, today announced that eSim Games has licensed xaitment’s AI software bundle, BrainPack, to provide more realistic movement and autonomous behaviors for more than 4 armored vehicles in “Steel Beasts Professional”, eSim’s tactical-level, armored combat training... Read more »

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GarageGames Releases Torque 3D 1.2 and Comprehensive FPS Tutorial

by David Montgomery-Blake Nov 22, 2011 at 00:25

Version 1.2 of Torque 3D (TM), the successor of the Front Line Award winning engine from GarageGames(R), has been publicly released and is now available for purchase. Built upon superior 3D and multiplayer technology, the latest version of Torque 3D is the most cost effective full-source solution for the hobbyist,... Read more »

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Esenthel gets Android support

by Esenthel Nov 18, 2011 at 23:39

Esenthel Engine has just received support for additional platform - now supporting Windows, Mac, Android and iOS. You can see the cross platform demonstration video here - http://www.youtube.com/watch?v=ScANiZgfAmk. Licensing starts at just 150$, which includes support for all platforms.... Read more »

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Platinum Arts Sandbox Free 3D Game Maker 2.7.1 Released

by Mike Nov 18, 2011 at 04:11

latinum Arts Sandbox Free 3D Game Maker 2.7.1 has been released in anticipation of the upcoming RPG Mapping Contest. In addition the beta of the Game Design Community Social Site has been made public. The free download is available at http://SandboxGameMaker.com with no spyware and is open source. Key Features:... Read more »

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Cricket Audio makes it easy to add audio to iOS and Android apps

by Steve Merel Nov 17, 2011 at 18:23

Cricket Technology today announced that Cricket Audio, an audio software library for iOS and Android, has exited beta and is now available for licensing. Cricket Audio allows app developers to quickly add sound to their apps with just a few lines of code. It can play sounds directly from memory... Read more »

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jMonkeyEngine official Beta Contest announced

by Erlend Sogge Heggen Nov 15, 2011 at 21:30

We're a week into what has been an absolutely thrilling experience so far. What was more of an experiment to see what some developers might pull off with the new Beta release has far exceeded our expectations. Prizes include a free copy of the upcoming "jMonkeyEngine 3 Beginner's Guide" and... Read more »

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MegaFiers v1.74 released with 6 new modifiers

by Chris West Nov 14, 2011 at 18:20

Version 1.74 of MegaFiers is in the Asset store now, this release brings 6 new modifiers, Sinus Curve and Crumple are versions of the Unity procedural examples, and also Vertex Paint where you can paint a deformation onto a mesh a little like ZBrush. Vertex Paint Video We have also... Read more »

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