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fireside 141 2 days ago

Especially when you have to pay 50 dollars a month for MayaLT. Doesn’t sound like a solution to “personalize their games and bring them into popular Steam titles” to me unless they have a lot of extra cash laying around.

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rouncer 103 2 days ago

Whats the big deal, blenders out there for free with a better interface and realtime gpu truerender, so this doesnt excite me one bit.

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rouncer 103 2 days ago

looks really nice, id like to play but i dont have an account.

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Stainless 151 4 days ago

500 Euros? Where did you get that price?

In the UK it launched at £699. It did quickly depreciate though. Now it’s around £400 (cheapest I’ve seen is £379) and still falling.

My son bought it at launch, with every launch game, spare controller, t-shirt, cuddly toy, etc….

Spent an absolute fortune.

We went around to see him a couple of weeks ago and he put it on to show us. Of course with four extra people in his front room Kinect failed to work at all, which pissed him off, then the voice rec went down….

I was still laughing when we got to the pub.

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Poetepoet 101 4 days ago

I have several points to raise about the subject.

First impressions

I think we all agree that first impressions are everything, right? Then allow me to take you back to E3 2013. Both Sony and Microsoft announce their new consoles. Sony bombards the fans with everything they want to hear. They basically get an insane improved version of their beloved Playstation 3. They get better Playstation Network services, a whole selection of games, exclusive and shared alike, Bungie’s Destiny will release earlier on Playstation 4 than other platforms and much more. The only “negative” aspect is that PSN Plus will be mandatory, which means a monthly subscription fee. Considering Microsoft has had this policy for years, there’s not much to complain and not a lot of people did. Then there is Microsoft. DRM, always online requirement, forced Kinect connection already were a big issue. Then they announce a lot of cool stuff but one thing remains remarkably quiet. Games. The pillar of the console is left out when they announce sports, Skype, video on demand, Indie support and more. Finally, they come to the all important section. All the consumer gets is a reveal trailer for Halo, Forza, a couple more and then, silence, presentation over. Disappointment for most gamers, and a bitter aftertaste. Sony just gave Microsoft a massive kick in the rear, and nothing Microsoft can do to retaliate.

Launch titles

The Xbox One lacks a certain appeal when it comes to launch titles. According to many, the only noteworthy title was Ryse: Son of Rome. End of list. Pretty short, for most people. It has since been followed by the release of Titanfall which has captured the hearts of many, but that does indeed give a slow start to sales. And the start is, as is with many races, a crucial point.

Price tag

Most people agree, that the Playstation 4 has a better performance than the Xbox One overall. That is probably true. What surprises the gamers and consumers after that, is that the price tag is a whopping 500$, and €500 in Europe, even though the Euro is stronger than the Dollar. A bitter pill for many.

Marketing

A lot of decisions made by Microsoft leave the consumer with question marks above their heads. Why not have a way for backwards compatibility? Sure, the core technology is different, but now it seems there are ways to emulate. Why straight up sink your own boat by shouting that you will not go back? Many gamers have stacks of games they want to play even after switching consoles. A couple of employees made fools of themselves, one example being Adam Orth on Twitter asking why on Earth someone would live in a rural area with less fast internet. That isn’t good publicity. And lastly, the various release dates. The Xbox One has now been released in the US for a while, as well as in the UK, but the rest of Europe can wait, due to “Kinect translation”. That resulted in Europe not joining the release of Titanfall, and as it seems, the One will only release in September, with fancy region locks, probably resulting in a console locked to a language that the user might not want. For English speaking people living abroad, that can be a real issue. A short example is Halo 4 being language locked to the country it is sold in, in my case the Netherlands, making my copy being in Dutch, whereas I always set my devices in English. I speak Dutch no problem, but I still don’t like it being in Dutch nonetheless. Limiting customers to the point of frustration does not help sales at all.

Even though I believe it will lose it’s “console war” with Playstation, I am still buying the Xbox One. Most of the people I play with acquired one (they are American) and I’ve spent a lot of my time on my 360 without trouble, so I’ll stick to Microsoft for now. Making an unbiased decision took a long time, but I think it’s the right one for me.

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Reedbeta 167 Apr 14, 2014 at 03:34

Cool, congrats on finishing your book!

In response to Network Emulation Tool
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TheNut 179 Apr 11, 2014 at 05:58

I haven’t played CoD, but I take it it’s pretty bad :) The last game I remember that had bad network code was I think the first Unreal Tournament (or maybe the first Unreal). I remember if you had low frame rate, others would see you phase in and out of the level. It was funny, but of course these are the kind of things we want to evolve away from :)

dk, I chose Sourceforge merely out of familiarity. Almost all of the open source projects I’ve dealt with are hosted on Sourceforge or sometimes on their own hosted websites. It offers packaged releases + git support, which is sufficient for my needs.

In response to Network Emulation Tool
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dk 158 Apr 11, 2014 at 05:37

This is pretty useful, nice work! By the way, out of curiosity, why did you choose to host the project on Sourceforge instead of Github?

In response to Network Emulation Tool
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Stainless 151 Apr 10, 2014 at 14:38

Please, please, please give it to the developers of Call of Duty!

They might fix their network code then :>

In response to Network Emulation Tool
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fireside 141 Apr 10, 2014 at 10:10

Nice to see someone showing people a free solution rather than one more pseudo-advertisement.

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Reedbeta 167 Apr 06, 2014 at 22:33

I think a common term for that is “shared source” - i.e. shared among licensees, but not open for all to see. :)

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1000hammers 101 Apr 06, 2014 at 20:20

the game will also be on ps4, xbox one and pc.

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rouncer 103 Apr 06, 2014 at 14:24

nice one for finishing it, but the game eventually just blew itself up with all the instancing. :)

was amusing.

actually reminds me of the games i used to make when i was teenager, completely bugged up to hell with dodgy ass cartoons for sprites. hehehehe

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drean 103 Apr 06, 2014 at 10:57

I don’t see any “edit” button, so, I wanted to clarify my previous post, the engine now has brand new full source code license option, that’s now very approachable, but still paid. I don’t mean to imply that it’s available for free. Thanks!

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benrawlesmusic 101 Apr 05, 2014 at 16:41

I’m working on an epic cinematic trailer demo. Check it out on my website’s blog page!

www.benrawles.com

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sebasrez 101 Apr 02, 2014 at 20:06

Here is a youtube video showing off some gameplay!

http://youtu.be/fYazqnWbDjQ

In response to reply on Unity Hinge Joint Tutorial
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sebasrez 101 Apr 02, 2014 at 14:48

Ahck I would never. this is for neck flippin’ action!

Knee cracking action is a great suggestion as well.

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rouncer 103 Apr 02, 2014 at 08:34

thats terrible, why do you want to break peoples necks, it happens to me, so i understand how bad it is.

what about knee cracking action… thats got a nice pain element as well.

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rouncer 103 Apr 02, 2014 at 08:06

love the update on those little dodgy games we played when we were kids.

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benrawlesmusic 101 Apr 01, 2014 at 22:36

Here’s some big orchestral trailer music I’m working on! Will be available for licencing!

https://soundcloud.com/benrawlesmusic/titan_short-demo_v2m

In response to reply on Call of Duty is dead?
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Reedbeta 167 Apr 01, 2014 at 21:47

The discussion’s getting a bit nasty here…let’s everyone try to stay calm and lay off the personal attacks, please.

In response to reply on Call of Duty is dead?
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Stainless 151 Apr 01, 2014 at 21:39

http://hol.abime.net/4937

Written by, oh lets think, ME!

https://www.youtube.com/watch?v=102N1L9EolY

Written by, oh let;s see ME!

http://hol.abime.net/2796

Wonder who could have written that, oh let’s think about it., ME!

And that’s just the shit I can find in 20 seconds

What the fuck have you ever done apart from annoy people?

Don’t ever accuse me of lying again. I have the sort of money that will make me end up on your doorstep for an upfront personal discussion.

In response to reply on Call of Duty is dead?
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Hyper 96 Apr 01, 2014 at 20:51

“Writing games for 30 years”: Purely anecdotal and just furthering my point of your delusional behaviors.

To start: I could spend an hour writing a reply picking apart every “stance” you just made, but I think I’ll cut it short and let reality set in on you, by allowing you to search it for yourself. - http://www.gamefaqs.com/boards/632877-halo-4/64862859?page=4

“The spawn killers in those literally made me stop playing” – Because of losers like you, that are so terrible at a game, that you can’t even play it for what it is. That’s why I forced players who wanted to be pathetic, into being skilled (although it wasn’t much of a challenge after that). The game would become a land-slide and my team would win, simply because I was able to actually play the game for what it was.

Halo, Halo 2, Rogue Spear, COD, Black Ops, or even Modern Warfare (although they addressed it to a great degree) doesn’t matter. All the same. Spawn killing exist in every sense on every map. And again, from my understanding: That’s all that’s being shed about in this thread.

People quit playing because people don’t want to resort to the same low level skilless tactics. Fortunately: I’m not that brain dead, and can force a player’s hand to be skilled (or show a lack thereof).

So take your ball home and see your dead mommy too. We’ll see who gets spanked.

In response to reply on Call of Duty is dead?
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Stainless 151 Apr 01, 2014 at 00:44
From what I understand: You’re making excuses, and playing word games. You have the exact 
same vantage point regardless of exit point to “flank” from. Halo and Halo 2 are both great  
examples of this. You can sit in the same spot, and spawn kill REGARDLESS of “which side” they 
move out from behind the rock.

Total bollocks.

In the case I am talking about the exits are so far apart you can’t see all of them from anywhere on the map. The castle map. You can’t even see the spawn point from outside the castle.

The only one showing immaturity here is you. You seem to have a vision of the way you want to play the game and if anyone wants to play differently, you force them out of the game.

Just take your ball home and see your mommy, she’ll explain that you are supposed to share.

As for lack of realism in the game, you need a certain level of reality in a game so the players can become absorbed in the game. This creates the suspension of disbelief that is required for immersion in a game. Something that is glaring wrong, like no-scoping in COD, or poor movement routines in other FPS I have played, break that absorption and ruin the game.

As someone who has been writing games for 30 years, I do actually know what I am talking about

In response to reply on Call of Duty is dead?
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Hyper 96 Mar 31, 2014 at 17:13

And that’s why I dropped people, or made them lag horribly until they quit being a douche.

In other games: I’d just exploit other means to force them to stop, and actually play the game. Namely Diablo II’s “flash” packet.

From what I understand: You’re making excuses, and playing word games. You have the exact same vantage point regardless of exit point to “flank” from. Halo and Halo 2 are both great examples of this. You can sit in the same spot, and spawn kill REGARDLESS of “which side” they move out from behind the rock.

I can almost sense your immediate reply will be something on the lines of, “Then don’t move,” or “don’t get killed in the first place.” Which is just more of the same: I just dropped players or lagged them so hard they couldn’t abuse the system, and I’d stop once the game started again.

That or stand-by so I could move freely to a safe spot so the game could resume. :)

In regards to “NO SCOPING”: You’re comparing apples to oranges in attempt to make more excuses. I don’t even know how to categorize that… Sad, delusional, or just plain wrong.

Let’s just follow your silly “argument”: THAT GAME’S SO UNREAL! YOU CAN JUMP MORE THAN 2 FEET OFF THE GROUND! THAT’S ABUSING THE SYSTEM! I’d like to see YOU jump 2 feet off the ground with 200lbs of gear on you!

And as a final note: I was going to post a thread regarding programming, but after seeing this horrific display of immaturity: I think I’ll take my questions else-where, to a more adult audience. Not sure what kind of “advice” I’d be given, if I did ask a serious question. Probably something on the lines of, “Reformat your operating system to solve your problem.” Sounds about right.

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