Submit
1

What's coming in WebGL 2.0 External_link

(blog.tojicode.com)
1

Simulating rain and wet surfaces, part 1 External_link

(seblagarde.wordpress.com)
1

NeoAxis 3D Engine 2.0 Announced, Now with Free Edition External_link

(www.neoaxis.com)
1

The Feynman Lectures on Physics, Volume I External_link

(www.feynmanlectures.caltech.edu)
1

Using GLKit and OpenGL ES 2.0 for iOS External_link

(t-machine.org)
1

Preview of an Isometric GPU-Powered Voxel Engine External_link

(www.voxelquest.com)
1

The Mathematics Behind the Mandelbrot Set External_link

(arachnoid.com)
1

CUDA Performance: Maximizing Instruction-Level Parallelism External_link

(continuum.io)
1

Sketchfab 3D Modelling Contest Launched External_link

(www.gamedev.net)
1

Are Ideas Useless?

1

Steve Balmer finally retires External_link

(online.wsj.com)
1

md5 mesh format the id way

1

Xbox One Privacy

1

Box2d (Physics Engine) coordinate system for HTML5 Canvas

1

What physics engine do you use?

1

Do you think games enhance your senses, skills?

1

SoLoud audio engine release

1

What game(s) are you currently playing?

1

Issues with GLSL Matrices

1

Bounding Circle collision detection: KineticJS/HTML5 Tutorial

1

PPC Ads for indie games? Or what else?

1

How does GTA generate unique characters?

1

Two Point Perspective (2PP)

1

Simple Moving Average fps display, and framerate limiters...

1

How to detect a monitor's Default refresh frequency?

Welcome to DevMaster, a community-driven game development website of posts and resources!

Recent Tags

indie × 5
game-development × 5
ios × 3
android × 3
algorithm × 1
effects × 1
physics × 1
iphone × 1
c# × 1
mobile × 1
physics-engines × 1
native × 1
macos × 1
sound × 1
music × 1
networking × 1
testing × 1
multiplayer × 1
design-patterns × 1
game-programming × 1
3d-engine × 1
shaders × 1
cross-platform × 1
gaming × 1
game-industry × 1