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France Offers Grants for Games

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opengl support under linux

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AGP memory

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Irrlicht Engine 0.3 Released

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Best method for passing multi dimentional arrays

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Looking for help

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Lines

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Normals

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Shell writing

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Mad Software Announces ShaderWorks™

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VSEDebug VS.NET Debugging Enhancement - Beta 1

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The Revolution3D Graphics Engine SDK 090 (Beta3)

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Austin Game Initiative Teams with Criterion Software to Host "LivePitch"

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one texture after another

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XGDX-September 6-7, 2003

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very simple question

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FPS counter

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Rendering without Vertex Buffers

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Ray/Cube Intersection

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Creating gimbel lock

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CPU clock speed

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complied_vertex_array

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textures

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New Game Design & Math/Physics Forums

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Java Port of all OpenAL Tutorials

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