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In response to reply on Fiction
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rouncer 104 Mar 18, 2014 at 20:38

haha funny.

ok. ill do it… but havent you got pictures already? how many do you want?

In response to reply on Fiction
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Stainless 151 Mar 18, 2014 at 19:45

The menu bar at the top lets you navigate.

Yes the arrogant arsehole has a nasty suprise in his future

Hey maybe you can do all theimages for me

In response to Fiction
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rouncer 104 Mar 18, 2014 at 19:21

i read the first page, i didnt know how to get to the second page.

the science was out there enough to confuse the hell out of me, and my guess is the little selfish alien is going to get his ass kicked, as a moral thing.

your shaders look beautiful too.

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BlankMediaGames 101 Mar 17, 2014 at 17:46

We just hit 92% funded with 4 days left. We are working on a complete front end UI rework that should be pretty awesome for everyone :) If you haven’t tried the game, try it out and let me know what you think of it. I am always interested in hearing the perspective of new players.

In response to Dream Game
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fireside 141 Mar 16, 2014 at 18:30

It doesn’t matter because even if there is something like it, yours will end up being quite different.

In response to Fiction
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Stainless 151 Mar 14, 2014 at 10:02

I’ve added a few more pages. On the last one I’ve come up with an idea I really like.

The idea is that instead of compiling code into programs, you create a DNA strand and feed it into an incubator. The incubator looks at each gene and converts it into code.

So you could consider each gene as a subroutine, the strands of DNA inside the gene define how the genes interact.

I wonder if it could work

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shorelins 101 Mar 14, 2014 at 00:40

1st version of the map for Wuli adventure: http://cghub.com/images/view/871336/

In response to reply on Fiction
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Stainless 151 Mar 13, 2014 at 11:48

Thanks. I find it incredibly difficult to asses my own writing style. Sometimes I like it, sometimes I hate it.

Another chapter up.

In response to Fiction
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v71 105 Mar 13, 2014 at 10:22

Very interesting , well written and with style, i look forward to read more, keep up the good work

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Stainless 151 Mar 13, 2014 at 08:57

Foley and Van Damm

I have two copies

In response to Fiction
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Stainless 151 Mar 13, 2014 at 08:55

Still early in the story, barely got going.

You won’t be expecting the twist

In response to Fiction
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fireside 141 Mar 13, 2014 at 05:18

The writing is pretty good. The story feels a little set up, but have to see where it goes. By set up, I mean I knew where it was going after about the first paragraph.

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BlankMediaGames 101 Mar 13, 2014 at 01:39

We have had an awesome week so far. We are now at 71% funded. We got discovered by some pretty big YouTubers including Minx and we pushed our new login system which now has 7000 registrations. In fact, we have gotten so big that Meg Turney (cosplayer, host at SourceFed) started playing our game. She is raving about it on her twitter and has said SourceFedNERD will be covering it in an upcoming indie-cent gaming video. :D

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Tottel 101 Mar 12, 2014 at 06:58

You guys are talking about the Typhoon engine like it’s freely available. Doesn’t it require a license to use?

In response to Skwerm
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onemars 101 Mar 11, 2014 at 20:37

Great. Note: the game doesn’t clear the background when clicking on game over.

In response to flappy bird
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Dim_Yimma_H 104 Mar 11, 2014 at 18:41

I can imagine that Nintendo chased the developer a bit for the pipes and the flying fish.

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Dim_Yimma_H 104 Mar 11, 2014 at 18:33

Can you request a crash dump? That’s how programmers I have come in contact with have solved crashes that they themselves cannot reproduce, so the crash dump told them what function and condition crashed, they add some code to prevent that condition, then send back a build to the people on the specific crashing hardware. With some luck, the crash was then gone!

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Dim_Yimma_H 104 Mar 11, 2014 at 18:25

Yeah! Wait do you see it as good or not? (You probably know him better more than I do = )

All I know is they made some big mistakes during the first marketing of Xbox One.

  • Requiring Kinect.
  • Requiring online connectivity.
  • Locking out second hand bought games.

I think they resolved some of that though, but it could seem promising with a new face.

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Dim_Yimma_H 104 Mar 11, 2014 at 18:17

Yes the initial games do not seem interesting to me, I still like Xbox 360 and play it, I see no reason to buy the newer console because I see no clearly better games on it. Not sure if it’s a game problem or the marketing not reaching me.

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Dim_Yimma_H 104 Mar 11, 2014 at 18:11

Man, I make 2D games for fun still using DirectDraw …like it’s 1999!.. I guess that is abstract enough for me. I tried OpenGL CG shaders, though the learning curve was a bit steep with loading the shaders and how they work with vertex buffer and transformations (while I’m more interested in sprites)

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Dim_Yimma_H 104 Mar 11, 2014 at 17:55

I believe you can solve your gluLookAt issue, by thinking of this:

  • gluLookAt changes the current OpenGL transformation for rendering.
  • So an object rendered on a code line after that, will move in relation to the gluLookAt camera.
  1. You have your stationary sprite (stationary is what you mean by static right?)
  2. You have your stationary Box2D

Think of where in your code you render the sprite, and where you render the Box2D. Are they both shortly after gluLookAt?

From your description, it sounds like one of them is rendered before gluLookAt, and the other one after.

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dazin09 104 Mar 11, 2014 at 09:44

“Not to worry, Stephen Elop of Nokia fame was appointed to head Xbox..”

Steve Jobs Appointed The Head Of Coca Cola Industries To Be Hes Main Sales Assistant Thingy Thing…And That Turned Out Horribly, Resulting In Good Ol’ Stevey To Loose his company for a couple years…Just a quick little thing to relate to…

But without the snitty comments, I fully agree with The Nut 100%…But the way i see it, if you look at the game Call Of Duty, me being an Avid Gamer/Avid Programmer myself, i look at Call Of Duty through my eyes, and all i see is the exact same engine every single game, only with the slightest adjustments. I find this the exact opposite thing that Microsoft (or whoever in Microsoft is developing the X-Box platform) has done, People, Being people, don’t like change in most cases, And i find that the X-Box 360, has little to no similarities with the X-Box One, Whether it be the GUI, Hardware or anything like that, People just want to sit down, and enjoy a game, And why would they switch to an entirely different, more expensive platform, when they have one that they are more familiar and comfortable with. To summarize what i just said: Microsoft….Dey Fucked Up. Cheers. Daniel Cottingham, Lead Programmer, Founder Of Endorphic Games.

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dazin09 104 Mar 11, 2014 at 09:28

I’ve Found that Unity3D Pro Has Very Attractive Water, Even With THe Free Version Of Unity You Could Write your own script to make realistic water.

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dazin09 104 Mar 11, 2014 at 09:27

Personally I Love Unity, It Is A Very Good Idea, I Remember When Quill18Creates Made A Flappy Bird Clone In Unity As well. Have You Got A Pro Licence for Unity?

Daniel Cottingham, Lead Programmer, Founder Of Endorphic Games.

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BlankMediaGames 101 Mar 10, 2014 at 14:44

We just released a big update that contains our new login system! So if you didn’t want to play using Facebook you don’t have to anymore! :D

Welcome to DevMaster, a community-driven game development website of posts and resources!

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