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1

Why Valve's SteamOS Could Be Revolutionary External_link

(www.informationweek.com)
2

Shadows and the depth buffer

1

Securing Peer to Peer Fog of War against Map Hacks External_link

(twistedoakstudios.com)
2

An ellipse rasterizer

2

A voxel renderer

1

SoLoud Audio Engine "TLF" Release External_link

(soloud-audio.com)
1

Build 3D Streaming Applications with EC2's New G2 Instance Type External_link

(aws.typepad.com)
1

On Game Development External_link

(akbiggs.silvrback.com)
1

Build that game - The attempt to make a game and all content completly designed by the community

1

THE singularity invention

1

Historical software collection External_link

(archive.org)
1

Screen and asset image scaling for games External_link

(coderofworlds.com)
1

OpenGL Shader to Correct and Simulate Color Blindness External_link

(blog.noblemaster.com)
1

Simple Image Processing with CUDA External_link

(madsravn.dk)
1

coroutines

1

The most boring part of game design.

1

Unity's new Mecanim and navmesh

1

Complete archives of the Game Developer magazine External_link

(gdcvault.com)
1

BackSpace: Space Simulator Game in development External_link

(youtu.be)
1

Go vs C++: performance comparison to business card ray tracer External_link

(kidoman.com)
1

Anyone done game contests?

1

ClanLib 3.0.0 C++ Game SDK has been released External_link

(clanlib.org)
1

Dazed and confused

1

Ray tracing library interface

1

What's coming in WebGL 2.0 External_link

(blog.tojicode.com)
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