Since in the final app I need to be able to zoom the view, I am going to triangulate the data.
That’s why I tried the ear splitting algorithm.
Just pissed off it didn’t work. I’m going to have to try “Sweep-line algorithm for constrained Delaunay triangulation”
Looking at the bitmaps generated in my first attempt, I think TheNut is correct and they do a flood fill. It’s not a simple flood fill though. Some of the shapes it can handle make me think it’s a decent quality one.
well you could try a voxel attempt of some kind… but unless youve put a lot of thought into voxels before itll be months of theory, ive put years into it, nearly ready to do some photo to sculpture scanning.
hahaha yeh its ok if your female, but some shortish fatish balding programmer doing his groove thing isnt really going to work that well. hahahahahahaha
pretty nice… but ran a little slow on my gtx 760, so there must be a lot of computation going on, but how come there was 2 spheres one flat one 3d when looking at it from a half birds eye angle?
They have a new CEO now so hopefully things will get better. They’re numbers are probably good enough to not get washed out like Nintendo. The trouble is, if it gets to be a trend where more and more use one system, then it’s easy to lose ground fast. If it stays roughly even, then they will be all right.
Yeah, I think it’s Kinect. The advertisements for it make everyone look stupid. It also has a latency problem which really wasn’t fixed from the last one from the only person I know that tried one. The trouble is, if you use Kinect, you can’t use a controller, and it’s not good enough as an input device for that. So, you can only make these dance games and a couple steering games.
I’m not sure what Microsoft does with their API, but you can find out by using a .NET disassembler. It could be something as simple as the scanline algorithm and they cache the bitmap for quicker subsequent renderings.
If you’re interested in generating a permanent mesh, I would do that offline first and then rearrange how the assets are loaded and rendered in the app. Personally I use marching cubes or squares. It’s a fast, versatile algorithm that’s easy to understand and implement.
If you look at their previous consoles, they both generated roughly 10 million sales / year over the span of their lifetimes. If they can both maintain that quota, then they’ll be fine. Based on current reports, Xbox sits at 3.9 million versus PS4’s 5.3 million. That’s still not much of a difference and both are still on track (with better traction for Sony) to meet their current trends. Now when you look at Nintendo’s Wii U, it’s sitting on just 5.8 million units sold after being in the market one year longer. Now that’s a platform whose future you can safely worry about if you’re an investor.
Strange runs slow on my window vista quad core, 8 gb , ati radeon 6800 and fast on my laptop, does anyone know why ?
I think the stupid Kinect system is one of the problems.
It was optional on the 360, which is fine. If you want people posting youtube videos of you looking like a prick, that’s up to you.
But building your game system around it, well that’s just Microsoft logic.
Microsoft Logic : Mik.ro.soft Log.ic (Phrase)
Taking something that no one wants and trying to make it a USP for a product.
Usually as a result of Apple finding something that people really do want, achieving huge sales volumes, and making lot’s of money.
Examples include the office paper clip, and Metro.
By the way try this link http://www.thefreedictionary.com/Microsoft , made me laugh.
how I look at it, is how the previous generation performed.
xbox 360, i liked it better, but thats because im a programmer, and the generic technologies got into the all the games, and it worked for me, cause i was into specular water reflection and stuff like that. the xbox games seemed more like something I would make?
playstation 2, (its not 3 because i never used a playstation 3) sony, on the other hand, the games had shading on them where i couldnt even figure out how they did it. there were some pretty good cinematic cutscenes too… it was less obvious to me how they shaded the graphics.
But they both looked good… but maybe windows 8 pissing people off had something to do with it… cause its going to be like it…
it could be higher res with a linear growth, but probably steep.
I didn’t get to the end. When I realised he had limited his work to 32 by 32 pixels images, I lost interest.
He does talk about “activity in the final layer”, maybe that’s the key.
Wait until the price drops, then we will know.
At the moment it’s too damn expensive and there aren’t enough games out for it.
Plus I don’t think the games that are out are a generation better than 360 games. You saw it with the PS2, the games available for the PS2 were not as good as the games coming out on the PS at the same time. It takes developers a while to find the new features of the new console and make good use of them.
Initial games come out and basically all people have done is get their engine working on the new platform. They haven’t extended the engine, added anything new. or anything like that.
Its too soon to condemn the console, remember when everyone spelled doom for the 3ds?
one solution is use tech you know everyone has. the previous generation of tech or just flat out old tech
whoops i got it wrong :) theres no distance relationship past the first level. but the strange thing, is he does it on the last level? to what gain?? associate pixels are now not related at all, unless they are?
otherwise why did he do it? :D
the mystery is what makes programming so thrilling!
Thanks for the advice everyone!
@Reedbeta that’s a great idea! @Stainless That’s a very thorough method. One that requires many resources.
:> Ouch. Laughed so much it hurt.
Do you work for EA?
There’s a magic bullet. Refund.
At the last place we actually did PC game development, the QA department was huge.
We had 20 PC’s each with different motherboards. Each of them were fitted with a hard disk docking cradle and a set of hard disks. Each hard disk had a different operating system on it (or version of OS’s, so we might have three version of XP per machine as well as windows 2000, and several versions of Linux)
Then we would have a bunch of graphics cards.
Before release a game would have to pass QA on ALL combinations
This is why I hate PC games development, give me a platform where I know what hardware I have to run on please.
The only solution I have is make sure the end user has up to date drivers for all hardware, get him to send you a list of hardware and drivers.
Then either go to their site and have a look, or buy an equivalent setup. There is no @magic bullet@
its a pain for sure, a solution would be to use the most popular hardware, because it is a bad problem that happens with software.
You can always ask the hardware vendor to do some testing for you. They probably have a variety of configurations available for their own internal testing and they might be willing to help you out.
its an insane twist of the idea, i like it.
did you draw your own sprites?
Runs great on my A8 AMD laptop.