Fast ohh i wish i had the chance but i seem to live in some warp zone
that only have the right to phone(wich doesn’t suport ADSL) mail, and
it is kind of ironic they speak of globalization
and that the problem is the people that can’t aford it
well i’m not rich but i can afford it .
well lol this realeases some angry :)
I just started to learn DirectSound and DirectMusic for future using in
my games. Actually, I’m a OpenGL programmer, but I want to learn
DirectSound, DirectMusic and DirectPlay (and maybe in the future -
sweet! I [impatiently ;) ] await its deliverance!
Did I read that someone needs an article about opengl extensions? Leave
it to me apex :yes: .
i have DSL and, lucky me, i get my ip over DHCP instead of using PPPOE
which IMHO totally sux
and its not glsl but glslang, short for opengl shading language
well, i have access to T1 lines (from university). I also have cable at
home…. too bad I can’t vote twice :D
P.S. nice poll donBerto….
to further clarify (;)), HLSL is indeed the high level shading language.
It was written, designed and implemented solely by Microsoft for DirectX
9.0. This is different to GLSL (GL shading language) which is being
designed by the ARB.
HLSL: high level shading language.
Cg is a high-level shading language developed by nvidia. It can compile
into Dx9 code, and OGL code, either NV_* extensions or the ARB_vp and
ARB_fp extensions. It’s completely compatible with the HLSL
try out the following links. I hope its what you’re looking for:
What is cg anyway? An OpenGL modelling tool?
don’t worry about it, it’s not a problem :)
I disagree - because of your posts, ourselves and future members can
look up similar pitfalls we may encounter with the same problem.
so, thank you for bringing it up!
Well, as luck would have it, I figured out the tiling problem just after
I posted the thread; however, I am still looking for the plugin for
converting directly to .x in 3dsmax environment. :rolleyes:
I hate putting something on a forum and then figure it out on my own–
It wastes the reader’s time. Maybe I should try harder before I post
something. Thanks anyway…..
I would like to read an article that covers the typical stages of game
The main thing is: Every step needs to provide a good solution for Linux
programmers! As I only develop unter Linux there are some steps where I
have any tools that can assist me. For example: Character animation.
This is where
all my development stop as I don’t get an animated 3D model into my
I think we should add an option to that poll, which says:
“Program/Module/Engine/whatever else” Design
looks amazing!!!!! very impressive.
Would you be interested to make an article/tutorial on that? That would
be an excellent addition to the devmaster contributions…
Btw, it would be nice if someone could make an article about opengl
extensions; that would be really nice to have here….
just to let you know, that somebody will be submitting a demo about
I don’t suppose that is much use ;)…
It would be easier to find the problem if you post some code or at least
show the approach you are using. Its hard to judge based on the issue.
But the compression algorithm for TGAs (RLE encoded) is quite simple to
implement, too. So you
can reduce the size on Harddrive a bit.
Advantage with TGA-
Setting an ALPHa value in an editor (I suggest GimP) like Photoshop
would be far more easier and would also be less headache.Then you also
have the runtime Alpha value. If today you think htat you are on Earth
and Everything that is green is transparent in the world, suppose you
get a state where you have to render jungle - lo behold you are in deep
trouble - you would only be showing off Space or Desert. Not exactly the
kinda things you expect.
However TGA textures could be nasty big.