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donBerto 101 Apr 08, 2003 at 12:58

@davepermen

if you don’t mind, you can use the none-mode: don’t move in here! biggrin.gif

what’s that suppose to mean? :wtf:
@davepermen

no, really, i really dislike the m$==bull*beep* ignorance of some in here. thats childish.

easy partner! nobody on this thread said anything about m$ being bull*beep* I was just curious why there wasn’t a none option. I’d actually LIKE to try out the DirectX package - just for experience sake.

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davepermen 101 Apr 08, 2003 at 10:48

if you don’t mind, you can use the none-mode: don’t move in here! :D

no, really, i really dislike the m$==bull*beep* ignorance of some in here. thats childish.

well, its not my player, my friend coded it. and its part of the aegis sound system (*beep*:D), so its not really free to use..

but on the other side, it has some great features. it doesn’t care from where to open a file, hd, network, ram, internet, and can play them all (if the stream source is fast enough.. wich is the case for about all modem connections for .ogg files, for example)..

its really funny:D

In response to Actual Game Developing
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vinmar 101 Apr 08, 2003 at 09:58

I think what everyone loved about elite was the ability to land on planets. But I suppose this is too much to take on in a 1st group project?

In response to Actual Game Developing
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fringe 101 Apr 08, 2003 at 09:38

Ideas are hard :confused:

I like the idea of a ship based game (ships are easy to draw). I am a bit tired of just shotting things though maybe we could makeit resource collecting or trade orientated. For instance you own a minning ship you start bvy collecting resources and taking them toi the local “market” through enimies or tricky tunnels or something. You can upgrade yourminning efforts with automated robots and you can seek out new minning areas but you have to protect yourold areas from theives with robot dronesorusing your guns on your own ship. Don’t know really sort of an elite clone-ish Iguess,

fringe

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EvilSmile 101 Apr 08, 2003 at 09:08

exactly!

In response to GL terrain demo preview.
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donBerto 101 Apr 08, 2003 at 00:55

very nice! thanks for sharing - i myself am actually working on an LOD scheme for my terrain. it’s nice to know somebody else is working on a similar project.

keep up the great work.

:yes:

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donBerto 101 Apr 08, 2003 at 00:50

oh shucks, no “none” option?

hehehe

:yes:

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OXWave 101 Apr 07, 2003 at 23:17

Yo davepermen!

Is your player available. I would download it.

Check out mine that I made a couple of months ago. http://virtualbus.8m.com
If theres any of you interested please feel free to download it! Thanx. :nod:

Tell me what you think.

Ciao

In response to Actual Game Developing
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baldurk 101 Apr 07, 2003 at 17:22

just a thought to get some brain-cells firing, I’d be interested in doing a game that is like a space-sim, but with a different slant. I’m thinking of a game where you control a ship, either 3rd or 1st person, but not in space, on a planets surface, perhaps even inside somewhere (like descent).

In response to GL terrain demo preview.
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CyraX 101 Apr 07, 2003 at 14:00

what do you use to load the maps?? Are they some kinda bsp or just plain text maps?
you have infact done a good job. Just be careful that it doesnt end up being “just another demo”.
Create a small work outta it. Like fly thrus etc;
Also try to allow users to interact WITH phyziks.
You will surely be able to do well thereon.
Also write down how u did it…

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CyraX 101 Apr 07, 2003 at 13:51

CG has the advantage wrt the programming paradigm.
Works either on OGL/DX whichever is available (you can also select).
Works on HW that supports DX9.0 or OGL 1.4 (onwards). So will work on ATI tooo.
I wud give it thumbs up… pretty neat API.
Tho has its own set of problems - not really evolved.

In response to Actual Game Developing
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fringe 101 Apr 07, 2003 at 10:40

I am still learning bits of openGL but am lacking devotion at the moment. I got a bit sidetracked by Jedi Knight.
I would love to get involved in a project, I don’t mind doing grunt work as long as there are long time limits. It would give me lots of incentive to so more learning etc.
Anyway if a new project starts I would like to be involved

fringe

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davepermen 101 Apr 05, 2003 at 21:18

mp3,ogg, wav, etc player..

In response to fast* internet connection
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Force_Of_Will 101 Apr 05, 2003 at 16:51

Portugal

In response to Actual Game Developing
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vinmar 101 Apr 05, 2003 at 09:28

I’m writing a SpaceSim game at the moment too. Seems to be quite a fashionable thing to be doing?!?

I think a group project would be fun, even if it didn’t work out, you know?

In response to fast* internet connection
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baldurk 101 Apr 05, 2003 at 07:51

Force_of_will: where are you?

btw, this is my 301st post! yaay!

In response to fast* internet connection
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Force_Of_Will 101 Apr 04, 2003 at 20:29

Fast ohh i wish i had the chance but i seem to live in some warp zone that only have the right to phone(wich doesn’t suport ADSL) mail, and electricity.

it is kind of ironic they speak of globalization
and that the problem is the people that can’t aford it
well i’m not rich but i can afford it .

well lol this realeases some angry :)

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DarkLight 101 Apr 03, 2003 at 17:18

I just started to learn DirectSound and DirectMusic for future using in my games. Actually, I’m a OpenGL programmer, but I want to learn DirectSound, DirectMusic and DirectPlay (and maybe in the future - DirectDraw)

In response to OpenGL Extension
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donBerto 101 Apr 02, 2003 at 21:37

sweet! I [impatiently ;) ] await its deliverance!

:yes:

In response to OpenGL Extension
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Noor 101 Apr 02, 2003 at 21:20

Did I read that someone needs an article about opengl extensions? Leave it to me apex :yes: .

In response to fast* internet connection
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anubis 101 Apr 02, 2003 at 08:40

i have DSL and, lucky me, i get my ip over DHCP instead of using PPPOE which IMHO totally sux

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davepermen 101 Apr 02, 2003 at 08:09

and its not glsl but glslang, short for opengl shading language

In response to fast* internet connection
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dk 158 Apr 01, 2003 at 22:39

well, i have access to T1 lines (from university). I also have cable at home…. too bad I can’t vote twice :D

P.S. nice poll donBerto….

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baldurk 101 Apr 01, 2003 at 17:44

to further clarify (;)), HLSL is indeed the high level shading language. It was written, designed and implemented solely by Microsoft for DirectX 9.0. This is different to GLSL (GL shading language) which is being designed by the ARB.

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donBerto 101 Mar 31, 2003 at 22:19

addendum:

HLSL: high level shading language.

:yes:

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