It is always ok for us to pick up something like Q2.
Freespace - yes I did notice they use 2D rendering, its alright.
My targets right now are to get SOMETHING @least on the working. Its
simple, we plan tooo much and end up with nothing (yet) ready :sigh:
Once we get some demo or SOMETHING @least ready, we would see more ppl
enthu about the project and contributing.
We have not YET decided upon the game genre and the API.
Any suggestions wrt Genere - I suggest a Space sim. Reasons: There are
@least 3 team members who’ve already worked in something similar.
Space Sims are easy to build (relatively).
apex, no I didn’t know - thanks for bringing it up.
yeah that sux how they do their own graphics*. I know you and I share a
love for space sims… can we use the freespace engine and replace the
graphics code? how about we “shadow” their graphics code to use DX/OGL?
donBerto, do you mean we use the same FreeSpace engine? I’ve looked at
it a while ago and I was very disappointed with the way things are done.
I’ve noticed that they do their own graphics pipline and transformation
and they don’t utilize hardware acceleration. Freespace graphics are
done in 2D just in case you didn’t know. But I must admit, that its an
amazing game. What we could do is utilize and benefit from its code,
like the physics stuff and some special effects which look amazing….
Just a thought…
Cyrax: welcome back! haven’t seen you in quiet a while.
er’body else: as far as time, yeah - my finals begin around the 5th of
may so if it’s cool to postpone til late may?…
I like Cyrax’s suggested list. out of all, i STRONGLY vote for
i don’t know what happens if you change the lpSurface pointer of the
primary surface. that’s the only think that i can think of that releates
to your problem. i also have hardly any experience ( used direct draw
for a small software rasterizer 2 years ago ) with directx so forgive me
if that was complete bs.
gabdab: Its nice to know that there is someone who wants to contribute
to the modeling etc;
Apex: Lets add him to the list of game developers.
I vote for working on an existing engine (GPLed Q2??).
I think I am ready with the list already:
Well, I’ve re-read the question so that I understand it now. But the
reason for getting no answer from me is that I haven’t got a clue about
I’m not sure I follow what you mean. Is the problem that when you call
the scramble_cube, it isn’t making the cube become randomised. Or is it
that cube rotation is not being displayed on your screen?
Assuming that your cube is not rotating:
Check the function that does the glRotate().
remember that you might be undoing the rotation… its very genuine.
do you know of rotate_selected(…) works properly?
the code [that you provided above] seems to work. do you have an idea as
to where the “error” may be? are you willing to show us your entire
mod: there’s two threads. can you please merge? thanks
Ahh, was my question not clear? I didn’t get an answer :sigh: .
yeh, I don’t think that’s a good time for everyone on GMT. Also, my
exams start in may, so April 28 is a bit close to them :/
Its not a great time for me, because I need to be into work early and
fairly alert the next day (got stuff going on that week). You’re talking
about starting the chat at 1 in the morning here!
A friday or a saturday would be ideal if its going to be early in the
Otherwise, can you just save the chat and email it to me so I know what
I personally prefer creating my own engine rather than using an
exisiting one. However, if we are looking at time, then using an
existing engine would not be a bad idea for a start.
If an engine is goint to be built, then we’ll have to decide on how the
engine should be designed and structured. Maybe we can host it on
sourceforge or something… the details can be discussed in chatting.
Also, to finalize the chatting time, how about this date: April 28,
2002 7 PM EST? Is that good for everyone? The reason why its almost
two weeks from now, is that a couple of people mentioned to me that they
are busy in the coming 2 weeks due to exams and other stuff.
I know I said we can talk about it on IRC, but I’ve just had a thought
about what I said about why we should go for a 2D game, and how what I
said might be wrong.
Because, I am thinking, the mini-project could perhaps use the same
(perhaps 3D) engine as the mega-project. This way we all get experienced
with the big game engine, while still only working on a little project.
Sorry if this idea was already mentioned by someone before, I have a
feeling it may have been.
I didn’t realise mIRC wasn’t shareware :( Just getting registration
notices coming up now. But yes, I have managed to get on this evening
through the java applet. I’m justing searching for a nice freeware
I think a project of 3 months max is a great idea. Anything bigger, as a
virgin group, would be crazy.
I don’t know anything about writing 2D games, but I’d guess this is what
we should think about as surely they’re simpler than 3D games by
definition (hey! you’ve got a whole extra dimension in there!!). This
can, obviously, be a topic for IRC.
Off topic here, sorry: But I’ve just got back from go-karting, what a
buzz! I pushed my team up 3 places from bottom with a sneaky maneouvre
on the second to last corner! And man, did the power steering on my car
feel light on the way home after driving those little things round!
vinmar, did you get IRC to work?
meeting in the channel is good idea, this would give more opportunity to
As fringe suggested, I suggest we start off with a small project that
can take 2-3 months max. Then, when we get comfortable with each other,
we can start with the big main game project. What does everyone think of
that? It can be either a 2D or 3D game; it doesn’t matter.
Offtopic: vimnar, I like the avatar! very classy :). Did you make it?
Offtopic: vimnar, I like the avatar! very classy :). Did you make it?
Thanks baldurk, but I have to admit I stole it from
http://www.vinmar.com. But the way I see it,
they owe me something for using my name, right?
Perhaps something to be discussing is, as well as _what_ we’re going
to do, _how_ we’re going to do it. I think without proper team
management being organised from the start we might as well give up now!
And no, that wasn’t the sound of me volunteering ;)
back on topic, I’ll layout a few things I think we should discuss.
I’m not sure how much I’ll be free on easter weekend, but I’ll try and
make it in
maybe along with our game project we could write little articles on how
we did it.
this way we get feedback on our work, can possibly improve it and other
people can learn from it.
maybe after each phase we could write such an article. for example when
we are done
with the game design document we post an article on how we did it and
what we think is
important about it, etc.
vinmar : good idea, given that we don’t have much time to talk i suggest
that we discuss the topics of the channel chats over the week on the
board and then have the meeting at the weekend.
I could be on most the time at a weekend but evenings are best, and most
evenings 8pm+ on weekdays (its free for me then). Should we also have a
think about what questions we will be talking about and answering,
I would also like an article on how to develop and plan games,