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In response to Actual Game Developing
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vinmar 101 Apr 11, 2003 at 23:24

I know I said we can talk about it on IRC, but I’ve just had a thought about what I said about why we should go for a 2D game, and how what I said might be wrong.

Because, I am thinking, the mini-project could perhaps use the same (perhaps 3D) engine as the mega-project. This way we all get experienced with the big game engine, while still only working on a little project.

Sorry if this idea was already mentioned by someone before, I have a feeling it may have been.

In response to Actual Game Developing
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vinmar 101 Apr 11, 2003 at 23:21

I didn’t realise mIRC wasn’t shareware :( Just getting registration notices coming up now. But yes, I have managed to get on this evening through the java applet. I’m justing searching for a nice freeware download.

I think a project of 3 months max is a great idea. Anything bigger, as a virgin group, would be crazy.

I don’t know anything about writing 2D games, but I’d guess this is what we should think about as surely they’re simpler than 3D games by definition (hey! you’ve got a whole extra dimension in there!!). This can, obviously, be a topic for IRC.

Off topic here, sorry: But I’ve just got back from go-karting, what a buzz! I pushed my team up 3 places from bottom with a sneaky maneouvre on the second to last corner! And man, did the power steering on my car feel light on the way home after driving those little things round!

In response to Actual Game Developing
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dk 158 Apr 11, 2003 at 23:11

vinmar, did you get IRC to work?

meeting in the channel is good idea, this would give more opportunity to talk.

As fringe suggested, I suggest we start off with a small project that can take 2-3 months max. Then, when we get comfortable with each other, we can start with the big main game project. What does everyone think of that? It can be either a 2D or 3D game; it doesn’t matter.

In response to Actual Game Developing
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vinmar 101 Apr 11, 2003 at 22:52

@baldurk

Offtopic: vimnar, I like the avatar! very classy :). Did you make it?

Thanks baldurk, but I have to admit I stole it from http://www.vinmar.com. But the way I see it, they owe me something for using my name, right?

Perhaps something to be discussing is, as well as _what_ we’re going to do, _how_ we’re going to do it. I think without proper team management being organised from the start we might as well give up now! And no, that wasn’t the sound of me volunteering ;)

In response to Actual Game Developing
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baldurk 101 Apr 11, 2003 at 17:10

Offtopic: vimnar, I like the avatar! very classy :). Did you make it?

back on topic, I’ll layout a few things I think we should discuss.

  • language (C, C++, D etc.)
  • Pre-made engine, custom built engine
  • game genre
  • goals (e.g, will there be a story/some background/anything more than action)
  • etc, I’m sure we’ll think of more

I’m not sure how much I’ll be free on easter weekend, but I’ll try and make it in

In response to Gamedev Info needed most
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anubis 101 Apr 11, 2003 at 14:02

maybe along with our game project we could write little articles on how we did it.
this way we get feedback on our work, can possibly improve it and other people can learn from it.
maybe after each phase we could write such an article. for example when we are done
with the game design document we post an article on how we did it and what we think is
important about it, etc.

In response to Actual Game Developing
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anubis 101 Apr 11, 2003 at 13:09

vinmar : good idea, given that we don’t have much time to talk i suggest that we discuss the topics of the channel chats over the week on the board and then have the meeting at the weekend.

In response to Actual Game Developing
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fringe 101 Apr 11, 2003 at 08:50

Hi,

I could be on most the time at a weekend but evenings are best, and most evenings 8pm+ on weekdays (its free for me then). Should we also have a think about what questions we will be talking about and answering,

fringe

In response to Gamedev Info needed most
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fringe 101 Apr 11, 2003 at 08:45

I would also like an article on how to develop and plan games,

fringe

In response to got radio?
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vinmar 101 Apr 11, 2003 at 08:31

Monkey Radio makes me want a faster internet connection. 128kb doesn’t quite cut it, even on a 56kbps stream!

In response to game team ?
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dk 158 Apr 10, 2003 at 18:08

gabdab: Welcome to the forums!!!

Its actually impressive to see an artist/modeller come an offer his support and help. These days they are exteremly hard to find. Believe me on this, because I have tried before.

gabdab, you will be a great asset to the team. Keep an eye on the general thread in the topic: Actual Game Development, because the whole discussion is going on there.

In response to game team ?
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baldurk 101 Apr 10, 2003 at 17:27

gabdab: You’d be really useful. In my experience good modellers/artists are harder to find than good coders :D

In response to got radio?
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baldurk 101 Apr 10, 2003 at 17:17

I’d say that Terry Wogan is an …. aquired taste :)

In response to Actual Game Developing
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baldurk 101 Apr 10, 2003 at 17:16

I’m on as much as I can be. Only off peak times, normally ending about 10pm each day. So weekdays 6pm -> 10pm and weekends maybe 9am -> 10pm. Depending on if I’m out, or my parents complain or want the phone etc.

In response to Actual Game Developing
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anubis 101 Apr 10, 2003 at 16:21

i’m practically available 24h a day 7 days a week. this might change for the future but till
the new semeseter at the university starts ( which will be september ) i’m free.

In response to Actual Game Developing
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vinmar 101 Apr 10, 2003 at 16:08

It looks like US EST is GMT-6 at the moment. I can be free:

weekday evenings (7pm->11pm) [1pm->5pm EST]
Friday and Saturday (10am->2am) [4am->8pm EST]
Sunday (10am->11pm) [4am->5pm EST]

Now, I just need to get mIRC working!

[Also, if I was feeling particularly crazy, I could get up way before going to work, this would mean 6-8am GMT or midnight->2am EST]

In response to Actual Game Developing
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donBerto 101 Apr 10, 2003 at 15:50

first, somebody select a day. on that day, let us all give dates of availability (from time: x to time: y) and then check where all of us intersect. hopefully, our combined intersection time yields a good 1+ hours so we can cover a lot of details.

i have inconsistent “free” days, that’s why i ask someone else to pick a random day.

all times US EST. (GMT + 4?)
friday, 1200pm - 0400 am (i usually stay up on weekends)
saturday, all day
sunday, all day - 1159pm

:yes:

In response to Actual Game Developing
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vinmar 101 Apr 10, 2003 at 13:06

Thanks for the tips baldurk. You’re right, it is mIRC. But I was having problems connecting, I think down to my ISP, or something. But Fringe is right, when are we ever all going to be all be awake at the same time?

In response to Actual Game Developing
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fringe 101 Apr 10, 2003 at 11:07

hi I tried this last night and it worked like a charm, except no-one was there :(
The nice thing about posting ontheboard is that it doesn’t mater what timezone we are all in :)

Anyway some further thoughts are needed. I think we should have something to show for what we have done in six months but a game is far away like a year or two and thats if things go somoothly which they won’t. If we design well maybe we can make it so that we can have demo entries etc as we go through, this would keep me excited and attract mmore members. I think possibly a team leader would be good, anyone want to offer their services?

fringe

In response to got radio?
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anubis 101 Apr 10, 2003 at 09:44

donBerto : i used to be before the whole RIAA thing happened. the other day i noticed that it’s there again.

In response to game team ?
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fringe 101 Apr 10, 2003 at 08:43

Hi have you seen the actually develope a game thread in the general forum? There is a plan to start a game and people who can draw and model would be great,

fringe

In response to got radio?
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donBerto 101 Apr 10, 2003 at 03:08

anubis: YOU LISTEN TO MONKEY RADIO?!? :D

in addition to monkey radio, i dig:

beat blender
groove salad

both are down tempo, ambience, jazzy, trip hop, … just good!

both hosted on somaFM

In response to got radio?
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davepermen 101 Apr 09, 2003 at 21:28

www.digitallyimported.com

hardtrance over there. just bought my 4th cd from their playlist (they play whole cd’s, thats great to get a full impression).

still searching some of the cd’s they played.. great stuff on there..

In response to got radio?
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vinmar 101 Apr 09, 2003 at 20:43

You sure can’t beat Radio 2. I still haven’t decided whether Terry Wogan is funny, or not…

In response to got radio?
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dk 158 Apr 09, 2003 at 19:18

http://www.live365.com/index.live used to be my favourite “radio stations” until it became commercial which makes it suck now. But i’m going to try the ones you listed. they seem nice enough.

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