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In response to Actual Game Developing
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baldurk 101 Apr 19, 2003 at 09:37

that’s what the forum is there for :).

In response to Actual Game Developing
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vinmar 101 Apr 18, 2003 at 19:46

@baldurk

vinmar: if you start a thread about your problem with more details in the *nix forum, I’ll see what I can do.

Thanks baldurk, but I’ve given up on Vector for the moment. I’ve left Red Hat downloading at work over the w/e. Its meant to be a bit more friendly then Vector/Slackware. But if I still have problems I might just take you up on your offer! :)

In response to Actual Game Developing
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CyraX 101 Apr 18, 2003 at 06:03

yes - it is.
So lets make something better than Asteroids :D

I am looking @ the game to be something of Star Lancer, Descent Freespace kind.
You might as well Approximate Star Lancer to Asteroids - right?? ;7

In response to Language for new Game
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donBerto 101 Apr 18, 2003 at 00:28

I vote C++

Cyrax: ditto

:yes:

In response to Language for new Game
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dk 158 Apr 17, 2003 at 19:13

I vote for C++ due to its power and because of my deep experience with it…
I like the language D, and in the future, it can replace C++. However, the problem with it is that it’s kind of like a personal project of someone and not a standard or company…

In response to Language for new Game
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baldurk 101 Apr 17, 2003 at 17:59

I voted for C because C and C++ wasn’t a choice, and I code more towards C than C++. I normally use C++ classes etc to organise my code, and C as the actual meat.

My suggestion is that we standardise on an interface and format between classes, ie, no hungarian C++ classes. Then each person who is coding each class gets to code in whatever way they like, as long as they have the standard interface.

Obviously this would be difficult if the code is in D, VB or Delphi ;). I’m talking about if we do use C/C++, what styles to use.

Also, just to keep everyone perfect, C is also platform-independant, C is just as fast as C++ and VB is not that much slower than C++. Not unless you get to complex games/apps.

In response to Actual Game Developing
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baldurk 101 Apr 17, 2003 at 17:55

vinmar: if you start a thread about your problem with more details in the *nix forum, I’ll see what I can do.

In response to Converting bmp files
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DarkLight 101 Apr 17, 2003 at 17:30

Ok, I wrote little program in Delphi, which converts images into arrays. It uses high-level libraries (for Delphi programmers: VCL’s TImage class), becouse I cannot work with files in binary mode :) But It works. I just wondering is such program is useful for other developers (not me) and I’m wondering of interface and futures of this program. I also wondering what formats program should support - the idea is to give the developers ability to create .txt file and then paste the array direct to the code. This means that there are should be options about delimiter and the way array is stored in general (hexadecimal, decimal, etc.). If you think that this program should be finished (it will be able to convert jpeg files as well as bmp) please let me know so I’ll make it and send it to apex. But I have no many time, becouse of this I want to know if someone really need this or I can skip this project and continue developing DLTank.
Also, suggestion about interface are needed. I have no idea. For now there are only menu with open, save and exit commands and image is visualized in center of the form
Thank you

In response to Actual Game Developing
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anubis 101 Apr 17, 2003 at 17:08

CyraX : integrating a game engine for an asteroids clone ? isn’t that a little bit of an overkill ???

In response to Language for new Game
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DarkLight 101 Apr 17, 2003 at 16:47

I vote for Delphi just becouse I’m writting in Delphi since 2000 year and I’m developing Delphi/OpenGL games. However, I would recomend C++ for all game developers, who have not choseen their language. VB is really slow.
There are many reasons for choosing C++. Here are some:
*Almost all libraries, including WinAPI inself is written in C/C++ or at least is documented for these languages. => you can easy found headers and there’s no need of waiting translating headers
*C++ is the fastest
*C++ is platform-independent

If this is needed, I can write in C++ but I have no time for developing game in the team and I have very little experience in C/C++

In response to Actual Game Developing
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CyraX 101 Apr 17, 2003 at 16:24

Well I also support OpenGL.
Infact I love it.
Coming to portability issues - I have always supported cross platform development. To my best knowledge - SGL would be a good choice. Likewise lets try and integrate a game engine. That would probably solve more than half the existing problems.
We have a model designer here - I can develop low poly models. So that would be a better way to contribute.

In response to Language for new Game
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CyraX 101 Apr 17, 2003 at 16:16

Compared to what C/C++ offers I woudl safely say that no other language provides the same amount of versatility and bindings.
D might have some support but its not pronounced.
Delphi comes nearest to this. However that is the last of it.
VB is not suited for game development - tooo slow.
Nothing else remains.

However for development projects C++ would be the best - offers a wide range of options and cycle developments

In response to Language for new Game
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vinmar 101 Apr 17, 2003 at 11:04

Nice poll!

I like the idea of D, but I don’t like the idea of learning the ins and outs of another language for comparitively little advantage over c++.

btw fringe, did you ever play X : Beyond the Frontier? Wasn’t the Fringe in that. Or maybe I’m thinking of Tachyon. Or were they the same game? So long ago now…


Ok, not to go too off topic here, but it was “Tachyon - The Fringe” http://www.scifi.com/sfw/issue163/games.html
“X - Beyond the Frontier” was another game entirely, it was great, you had to build up your own little empire. Trouble with it was that it got slower and slower as you played it until it finally locked up and you had to restart :angry:

In response to Actual Game Developing
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fringe 101 Apr 17, 2003 at 08:46

I also like the idea of a cross platform game. It would be nice to be able to develope for both opengl, directx windows and linux but I guess this is really hard.
Like the idea of an asteroids game. We can make it a bit more sophistiocated and we could get gabdab, our modelling guy :) to build us some 3D ships and asteroids to shoot at. This would allow us to develope some tools for loading models and displaying them etc. This is probably not a difficult game to develope I am definitely in.

So can we have votes for language, lets start a poll somewhere, not quite sure how to do that.
Also anyone want to be team leader?

fringe

In response to Actual Game Developing
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donBerto 101 Apr 17, 2003 at 00:03

haven’t used openAL but I plan on using it in the very near future [this coming summer] if we use it in whatever we develop, that’ll be cool.

vinmar: i think you can just use dhcpcd and BAM! you’re up and running. if not, [phoneline?] I guess try PPP

:yes:

In response to Actual Game Developing
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vinmar 101 Apr 16, 2003 at 22:07

btw, has anyone played with openAL? Its meant to be like openGL, but for audio. And it will do 3D sounds.

I looked over it, but haven’t used it. It seems pretty good to me, but I don’t know how difficult it would be to use.

In response to Actual Game Developing
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vinmar 101 Apr 16, 2003 at 21:53

I’ve got a (vector) linux system up and running. So I can, in theory, develop for linux as well as windows now.

But does anyone have any idea how difficult it is to get internet access going on Linux when you’re using a USB ADSL modem, especially when you’re a linux newbie! Any help would be welcome!

In response to Actual Game Developing
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donBerto 101 Apr 16, 2003 at 18:53

likewise.

I’m not against the idea of having a base code and then a separate win32 and a linux code that will both use the base code but I’d rather use SDL.

just a thought.

:yes:

In response to Actual Game Developing
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baldurk 101 Apr 16, 2003 at 17:18

this isn’t a demand, but I won’t be able to help code if we are only using DX or only using windows code, so it would at least need to support OGL and SDL or whatever.

In response to Actual Game Developing
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anubis 101 Apr 16, 2003 at 15:22

anybody here that remembers liero ???
somthing similar might be nice for a first project

In response to Actual Game Developing
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vinmar 101 Apr 16, 2003 at 11:46

And I third.

Also, I’d like to see us using openGL for sure.

And, if we want to do a small project first, how about something like the original asteroids?

In response to Actual Game Developing
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donBerto 101 Apr 16, 2003 at 11:40

I second that motion.

:yes:

In response to Actual Game Developing
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CyraX 101 Apr 16, 2003 at 10:48

It is always ok for us to pick up something like Q2.
Freespace - yes I did notice they use 2D rendering, its alright.
My targets right now are to get SOMETHING @least on the working. Its simple, we plan tooo much and end up with nothing (yet) ready :sigh:
Once we get some demo or SOMETHING @least ready, we would see more ppl enthu about the project and contributing.
We have not YET decided upon the game genre and the API.
Any suggestions wrt Genere - I suggest a Space sim. Reasons: There are @least 3 team members who’ve already worked in something similar.
Space Sims are easy to build (relatively).

In response to Actual Game Developing
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donBerto 101 Apr 14, 2003 at 23:47

apex, no I didn’t know - thanks for bringing it up.

yeah that sux how they do their own graphics*. I know you and I share a love for space sims… can we use the freespace engine and replace the graphics code? how about we “shadow” their graphics code to use DX/OGL? any suggestions?

:yes:

In response to Actual Game Developing
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dk 158 Apr 14, 2003 at 18:41

donBerto, do you mean we use the same FreeSpace engine? I’ve looked at it a while ago and I was very disappointed with the way things are done. I’ve noticed that they do their own graphics pipline and transformation and they don’t utilize hardware acceleration. Freespace graphics are done in 2D just in case you didn’t know. But I must admit, that its an amazing game. What we could do is utilize and benefit from its code, like the physics stuff and some special effects which look amazing….

Just a thought…

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