Well I also support OpenGL.
Infact I love it.
Coming to portability issues - I have always supported cross platform
development. To my best knowledge - SGL would be a good choice. Likewise
lets try and integrate a game engine. That would probably solve more
than half the existing problems.
We have a model designer here - I can develop low poly models. So that
would be a better way to contribute.
Compared to what C/C++ offers I woudl safely say that no other language
provides the same amount of versatility and bindings.
D might have some support but its not pronounced.
Delphi comes nearest to this. However that is the last of it.
VB is not suited for game development - tooo slow.
Nothing else remains.
However for development projects C++ would be the best - offers a wide
range of options and cycle developments
I like the idea of D, but I don’t like the idea of learning the ins and
outs of another language for comparitively little advantage over c++.
btw fringe, did you ever play X : Beyond the Frontier? Wasn’t the Fringe
in that. Or maybe I’m thinking of Tachyon. Or were they the same game?
So long ago now…
Ok, not to go too off topic here, but it was “Tachyon - The Fringe”
“X - Beyond the Frontier” was another game entirely, it was great, you
had to build up your own little empire. Trouble with it was that it got
slower and slower as you played it until it finally locked up and you
had to restart :angry:
I also like the idea of a cross platform game. It would be nice to be
able to develope for both opengl, directx windows and linux but I guess
this is really hard.
Like the idea of an asteroids game. We can make it a bit more
sophistiocated and we could get gabdab, our modelling guy :) to build us
some 3D ships and asteroids to shoot at. This would allow us to develope
some tools for loading models and displaying them etc. This is probably
not a difficult game to develope I am definitely in.
So can we have votes for language, lets start a poll somewhere, not
quite sure how to do that.
Also anyone want to be team leader?
haven’t used openAL but I plan on using it in the very near future [this
coming summer] if we use it in whatever we develop, that’ll be cool.
vinmar: i think you can just use dhcpcd and BAM! you’re up and running.
if not, [phoneline?] I guess try PPP
btw, has anyone played with openAL? Its meant to be like openGL, but for
audio. And it will do 3D sounds.
I looked over it, but haven’t used it. It seems pretty good to me, but I
don’t know how difficult it would be to use.
I’ve got a (vector) linux system up and running. So I can, in theory,
develop for linux as well as windows now.
But does anyone have any idea how difficult it is to get internet access
going on Linux when you’re using a USB ADSL modem, especially when
you’re a linux newbie! Any help would be welcome!
I’m not against the idea of having a base code and then a separate win32
and a linux code that will both use the base code but I’d rather use
just a thought.
this isn’t a demand, but I won’t be able to help code if we are only
using DX or only using windows code, so it would at least need to
support OGL and SDL or whatever.
anybody here that remembers liero ???
somthing similar might be nice for a first project
And I third.
Also, I’d like to see us using openGL for sure.
And, if we want to do a small project first, how about something like
the original asteroids?
I second that motion.
It is always ok for us to pick up something like Q2.
Freespace - yes I did notice they use 2D rendering, its alright.
My targets right now are to get SOMETHING @least on the working. Its
simple, we plan tooo much and end up with nothing (yet) ready :sigh:
Once we get some demo or SOMETHING @least ready, we would see more ppl
enthu about the project and contributing.
We have not YET decided upon the game genre and the API.
Any suggestions wrt Genere - I suggest a Space sim. Reasons: There are
@least 3 team members who’ve already worked in something similar.
Space Sims are easy to build (relatively).
apex, no I didn’t know - thanks for bringing it up.
yeah that sux how they do their own graphics*. I know you and I share a
love for space sims… can we use the freespace engine and replace the
graphics code? how about we “shadow” their graphics code to use DX/OGL?
donBerto, do you mean we use the same FreeSpace engine? I’ve looked at
it a while ago and I was very disappointed with the way things are done.
I’ve noticed that they do their own graphics pipline and transformation
and they don’t utilize hardware acceleration. Freespace graphics are
done in 2D just in case you didn’t know. But I must admit, that its an
amazing game. What we could do is utilize and benefit from its code,
like the physics stuff and some special effects which look amazing….
Just a thought…
Cyrax: welcome back! haven’t seen you in quiet a while.
er’body else: as far as time, yeah - my finals begin around the 5th of
may so if it’s cool to postpone til late may?…
I like Cyrax’s suggested list. out of all, i STRONGLY vote for
i don’t know what happens if you change the lpSurface pointer of the
primary surface. that’s the only think that i can think of that releates
to your problem. i also have hardly any experience ( used direct draw
for a small software rasterizer 2 years ago ) with directx so forgive me
if that was complete bs.
gabdab: Its nice to know that there is someone who wants to contribute
to the modeling etc;
Apex: Lets add him to the list of game developers.
I vote for working on an existing engine (GPLed Q2??).
I think I am ready with the list already:
Well, I’ve re-read the question so that I understand it now. But the
reason for getting no answer from me is that I haven’t got a clue about
I’m not sure I follow what you mean. Is the problem that when you call
the scramble_cube, it isn’t making the cube become randomised. Or is it
that cube rotation is not being displayed on your screen?
Assuming that your cube is not rotating:
Check the function that does the glRotate().
remember that you might be undoing the rotation… its very genuine.
do you know of rotate_selected(…) works properly?
the code [that you provided above] seems to work. do you have an idea as
to where the “error” may be? are you willing to show us your entire
mod: there’s two threads. can you please merge? thanks
Ahh, was my question not clear? I didn’t get an answer :sigh: .