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In response to Actual Game Developing
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CyraX 101 Apr 17, 2003 at 16:24

Well I also support OpenGL.
Infact I love it.
Coming to portability issues - I have always supported cross platform development. To my best knowledge - SGL would be a good choice. Likewise lets try and integrate a game engine. That would probably solve more than half the existing problems.
We have a model designer here - I can develop low poly models. So that would be a better way to contribute.

In response to Language for new Game
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CyraX 101 Apr 17, 2003 at 16:16

Compared to what C/C++ offers I woudl safely say that no other language provides the same amount of versatility and bindings.
D might have some support but its not pronounced.
Delphi comes nearest to this. However that is the last of it.
VB is not suited for game development - tooo slow.
Nothing else remains.

However for development projects C++ would be the best - offers a wide range of options and cycle developments

In response to Language for new Game
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vinmar 101 Apr 17, 2003 at 11:04

Nice poll!

I like the idea of D, but I don’t like the idea of learning the ins and outs of another language for comparitively little advantage over c++.

btw fringe, did you ever play X : Beyond the Frontier? Wasn’t the Fringe in that. Or maybe I’m thinking of Tachyon. Or were they the same game? So long ago now…


Ok, not to go too off topic here, but it was “Tachyon - The Fringe” http://www.scifi.com/sfw/issue163/games.html
“X - Beyond the Frontier” was another game entirely, it was great, you had to build up your own little empire. Trouble with it was that it got slower and slower as you played it until it finally locked up and you had to restart :angry:

In response to Actual Game Developing
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fringe 101 Apr 17, 2003 at 08:46

I also like the idea of a cross platform game. It would be nice to be able to develope for both opengl, directx windows and linux but I guess this is really hard.
Like the idea of an asteroids game. We can make it a bit more sophistiocated and we could get gabdab, our modelling guy :) to build us some 3D ships and asteroids to shoot at. This would allow us to develope some tools for loading models and displaying them etc. This is probably not a difficult game to develope I am definitely in.

So can we have votes for language, lets start a poll somewhere, not quite sure how to do that.
Also anyone want to be team leader?

fringe

In response to Actual Game Developing
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donBerto 101 Apr 17, 2003 at 00:03

haven’t used openAL but I plan on using it in the very near future [this coming summer] if we use it in whatever we develop, that’ll be cool.

vinmar: i think you can just use dhcpcd and BAM! you’re up and running. if not, [phoneline?] I guess try PPP

:yes:

In response to Actual Game Developing
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vinmar 101 Apr 16, 2003 at 22:07

btw, has anyone played with openAL? Its meant to be like openGL, but for audio. And it will do 3D sounds.

I looked over it, but haven’t used it. It seems pretty good to me, but I don’t know how difficult it would be to use.

In response to Actual Game Developing
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vinmar 101 Apr 16, 2003 at 21:53

I’ve got a (vector) linux system up and running. So I can, in theory, develop for linux as well as windows now.

But does anyone have any idea how difficult it is to get internet access going on Linux when you’re using a USB ADSL modem, especially when you’re a linux newbie! Any help would be welcome!

In response to Actual Game Developing
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donBerto 101 Apr 16, 2003 at 18:53

likewise.

I’m not against the idea of having a base code and then a separate win32 and a linux code that will both use the base code but I’d rather use SDL.

just a thought.

:yes:

In response to Actual Game Developing
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baldurk 101 Apr 16, 2003 at 17:18

this isn’t a demand, but I won’t be able to help code if we are only using DX or only using windows code, so it would at least need to support OGL and SDL or whatever.

In response to Actual Game Developing
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anubis 101 Apr 16, 2003 at 15:22

anybody here that remembers liero ???
somthing similar might be nice for a first project

In response to Actual Game Developing
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vinmar 101 Apr 16, 2003 at 11:46

And I third.

Also, I’d like to see us using openGL for sure.

And, if we want to do a small project first, how about something like the original asteroids?

In response to Actual Game Developing
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donBerto 101 Apr 16, 2003 at 11:40

I second that motion.

:yes:

In response to Actual Game Developing
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CyraX 101 Apr 16, 2003 at 10:48

It is always ok for us to pick up something like Q2.
Freespace - yes I did notice they use 2D rendering, its alright.
My targets right now are to get SOMETHING @least on the working. Its simple, we plan tooo much and end up with nothing (yet) ready :sigh:
Once we get some demo or SOMETHING @least ready, we would see more ppl enthu about the project and contributing.
We have not YET decided upon the game genre and the API.
Any suggestions wrt Genere - I suggest a Space sim. Reasons: There are @least 3 team members who’ve already worked in something similar.
Space Sims are easy to build (relatively).

In response to Actual Game Developing
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donBerto 101 Apr 14, 2003 at 23:47

apex, no I didn’t know - thanks for bringing it up.

yeah that sux how they do their own graphics*. I know you and I share a love for space sims… can we use the freespace engine and replace the graphics code? how about we “shadow” their graphics code to use DX/OGL? any suggestions?

:yes:

In response to Actual Game Developing
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dk 158 Apr 14, 2003 at 18:41

donBerto, do you mean we use the same FreeSpace engine? I’ve looked at it a while ago and I was very disappointed with the way things are done. I’ve noticed that they do their own graphics pipline and transformation and they don’t utilize hardware acceleration. Freespace graphics are done in 2D just in case you didn’t know. But I must admit, that its an amazing game. What we could do is utilize and benefit from its code, like the physics stuff and some special effects which look amazing….

Just a thought…

In response to Actual Game Developing
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donBerto 101 Apr 14, 2003 at 18:34

Cyrax: welcome back! haven’t seen you in quiet a while.
er’body else: as far as time, yeah - my finals begin around the 5th of may so if it’s cool to postpone til late may?…

I like Cyrax’s suggested list. out of all, i STRONGLY vote for FREESPACE

:yes:

In response to DirectDraw
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anubis 101 Apr 14, 2003 at 09:58

i don’t know what happens if you change the lpSurface pointer of the primary surface. that’s the only think that i can think of that releates to your problem. i also have hardly any experience ( used direct draw for a small software rasterizer 2 years ago ) with directx so forgive me if that was complete bs.

In response to game team ?
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CyraX 101 Apr 14, 2003 at 09:56

gabdab: Its nice to know that there is someone who wants to contribute to the modeling etc;
Apex: Lets add him to the list of game developers.

In response to Actual Game Developing
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CyraX 101 Apr 14, 2003 at 09:53

I vote for working on an existing engine (GPLed Q2??).
I think I am ready with the list already:

Q2
DukeNukem 3D
Coin
FreeSpace

In response to DirectDraw
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vinmar 101 Apr 14, 2003 at 09:04

Well, I’ve re-read the question so that I understand it now. But the reason for getting no answer from me is that I haven’t got a clue about this. ;)

In response to Rotation
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vinmar 101 Apr 14, 2003 at 08:59

I’m not sure I follow what you mean. Is the problem that when you call the scramble_cube, it isn’t making the cube become randomised. Or is it that cube rotation is not being displayed on your screen?

In response to Rotation
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CyraX 101 Apr 14, 2003 at 06:59

Assuming that your cube is not rotating:
Check the function that does the glRotate().
remember that you might be undoing the rotation… its very genuine.

In response to Rotation
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donBerto 101 Apr 13, 2003 at 23:41

do you know of rotate_selected(…) works properly?

:yes:

In response to Rotation
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donBerto 101 Apr 13, 2003 at 23:25

the code [that you provided above] seems to work. do you have an idea as to where the “error” may be? are you willing to show us your entire program?

mod: there’s two threads. can you please merge? thanks

:yes:

In response to DirectDraw
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Noor 101 Apr 13, 2003 at 16:46

Ahh, was my question not clear? I didn’t get an answer :sigh: .

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