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In response to geometric problem
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fringe 101 May 06, 2003 at 09:25

I can have a look at the code if you liek but definitely no promises. Send it to,

holtjr *at* th.ph.bham.ac.uk (<—-trying not to get emailed by bots)

fringe

In response to Help Required
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anubis 101 May 06, 2003 at 09:21

erm, …
what do you mean by that ???

In response to geometric problem
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anubis 101 May 06, 2003 at 08:57

and that’s exactly my code… something is wrong… i’ll check the math code. maybe the bug is there

In response to geometric problem
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fringe 101 May 05, 2003 at 21:57

hmmm, makes sence to me you basically do this right?

Normalise(matrixBefore*corner - MatrixAfter*corner) is the direction of the new particle

fringe

In response to geometric problem
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baldurk 101 May 05, 2003 at 18:15

btw (OT) apex: you should put your avatar on devmaster.net

In response to I love asm...
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CyraX 101 May 05, 2003 at 14:15

Have you seen the Assembly output(read: junk) that dear VC++ produces; YUCK!!!
Assembly rulez - however Intel Compilers are making life difficult.
Still there is nothing like what a man can do - optimizing using a compiler is always a shortcut.

In response to no pay project work?
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CyraX 101 May 05, 2003 at 14:12

As a student I believe that having a project to your name is VERY important - paid or unpaid is nobody’s concern.
However u do a project @ Ensemble/ID (you are a god)/ Blizzard you have an extra punch.
One suggestion HR guyz are helpful in variety ways - infact they are one of those bunch of ppl who are overlooked and underestimate. I know this from having seeing the many HR goodies and badies…
Maybe you could make it a point in it.

In response to I like C
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CyraX 101 May 05, 2003 at 14:08

I accept that clean code is very important.
that was exactly why I said - I USE C++ classes… nothing else is required.
Did you ever try playing Q ]I[ on a system that sucks? Perhaps that is when you would realise that speed is important. Without speed your game play goes for a toss. Without Game play - well err… I guess everyone understands.
I never said C++ sux or otherwise… I only said C style coding is good.

In response to geometric problem
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anubis 101 May 05, 2003 at 12:38

well for more complex objects than a cube it would be waste of memory to store that object twice

In response to geometric problem
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dk 158 May 05, 2003 at 12:27

if you are dealing with only position, why would you need a matrix? Why not have variables that store the old position and new one?

In response to IRC reminder
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baldurk 101 May 03, 2003 at 19:34

irc.enterthegame.com:6667 #devmaster

In response to IRC reminder
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UnknownStranger 101 May 03, 2003 at 19:12

This site has a IRC channel? Nice B)

Where can I find you? :)

In response to stl and boost
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baldurk 101 May 03, 2003 at 18:39

to me, that code is really fugly.

In response to IRC reminder
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anubis 101 May 03, 2003 at 18:32

and btw…
today is the meeting (community game project) 9:30 GMT. please show up if you can find time

In response to stl and boost
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dk 158 May 03, 2003 at 18:31

nice one :)

In response to IRC reminder
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baldurk 101 May 03, 2003 at 18:04

I was temporarily away ;)

In response to IRC reminder
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anubis 101 May 03, 2003 at 14:49

hey, baldurk where the hell are you ??? i nearly burned my fingers getting into the channel and now… :)

In response to IRC reminder
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anubis 101 May 03, 2003 at 14:25

sorry, i was online most of the time. my client crashed last week and i forgot to rejoin and look at the channel
i’ll be back though. thx, for reminding

In response to stl and boost
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anubis 101 May 03, 2003 at 14:04

solved it…
strange that this error never occured before.
the problem was that stlport redefines std to _STL but imports type_info from the vendor stl which somehow confused boost because it was looking for type_info in _STL and not in std.
anyway i configured stlport not to redefine it’s namespace and now it works.

In response to I like C
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UnknownStranger 101 May 03, 2003 at 09:31

Oops…maybe I should read former posts, before just posting my own opinion… B)

In response to I like C
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anubis 101 May 03, 2003 at 09:27

as i said. you have to find out were to use what.

In response to I like C
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UnknownStranger 101 May 03, 2003 at 08:20

Speed will always be a matter(that’s why asm is still used…)…
But today, it’s mostly much more important to have a clean, flexible code and short development times(that’s why asm is only used for single, easy to overview functions… :D )…

In response to I like C
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anubis 101 May 02, 2003 at 22:47

baldurk : i was just making a point that things that once were useful only in enterprise applications become more important in game development, too.

In response to I love asm...
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baldurk 101 May 02, 2003 at 17:14

it’s also useful when other languages aren’t available.

In response to I like C
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baldurk 101 May 02, 2003 at 17:11

anubis: I think you may be missing the point. You don’t have to use all of C++’s features to write OO code. Simply classes and most likely inheritance. That’s all

CyraX: I don’t know why, but I find that for more complicated memory allocation commands new is easier than malloc. Just my opinion though

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