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In response to no pay project work?
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CyraX 101 May 08, 2003 at 13:31

:yes:
Great apply for Rare and dont forget the forum after that :)

In response to Help Required
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fringe 101 May 08, 2003 at 08:36

Have you seen the game thread started here. You could join the team I think it is going to be a great experience,

fringe

In response to Help Required
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Keen2learn 101 May 08, 2003 at 08:12

;)

Thanks ……Yes I plan to start from simpel games and then build on it.
So from where i should start…i need to learn basic concepts of game programming..i am also a bit confused regarding use of paltform with openGL c++ or java.
thanks once again.

In response to Help Required
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baldurk 101 May 07, 2003 at 17:28

An email to me from Keen2Learn, post here next time ;) Actually i have done application programming with C++(and java). I am familiar with the basics of openGL. I now wish to start game programming with openGL and c++ or java….
i need some guidance and good tutorials.
I have studied the subjects in Maths, AI and physics. So i have the background probably need to refresh the old things.

just for everyone to see. It looks like you are pretty well versed. You might want to attempt a simple game, and then work up in steps.

In response to no pay project work?
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neilsamtani 101 May 07, 2003 at 16:17

ahh i’ve been sitting in front of the computer all day working on an assignment on

IS flexibility!

loads of fun. :confused: no *beep*, but i look like the smiley right now.

Guys I tried out SDL yesterday - it was wicked, had no problem getting
into it. I was moving bitmaps around with my mouse in no time.
I guess you’re right CyraX, checked out nehe’s tutorials when vinmar told me about them
n they were wicked - straightforward and easy to understand - but a bulk of the code was
getting the skeleton sorted.

Think i’ll be playing around with SDL - but something really inspired me - I compiled a few
of nehe’s tutorials (9 & 37 were incredible!) and I thought - wow - I got to learn ogl!!

Now I need to get the hang of this so I can code a project & apply to Rare before the deadline
they’re based only 40 mins away!
:D

Later
Neil

In response to no pay project work?
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CyraX 101 May 07, 2003 at 12:32

300 lines of initialization - is a ONE TIME TASK AND pretty much found anywhere on the net (nehe.gamedev.net)
Its the remaining stuff you are to worry about.
SDL: Would be easy for a person who is already workingin C++.
Try using GLUT for basic stuff.
Else you can continue using ur 300 lines ka skeleton and build over it.
Whatever it is - get urself the Red Book (its available online too)

In response to Help Required
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baldurk 101 May 06, 2003 at 17:28

maybe you could specify more clearly what you want to do. Which genre of games you want to head towards. Also, how much experience you have with OpenGL, and how much with Math, AI, Physics etc.

In response to no pay project work?
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baldurk 101 May 06, 2003 at 17:17

actually, about 0 lines of that 300 lines of code for initialising the windows is OpenGL. You might want to look into SDL, because it sounds like you’re using win32 code.

In response to no pay project work?
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vinmar 101 May 06, 2003 at 15:45

@neilsamtani

anyway back to lectures - can you suggest any good reading material to get into OGL?

I don’t think I’m alone in recommending the tutorials at http://nehe.gamedev.net/

They’re pretty special if you’re just trying to get started.

In response to no pay project work?
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neilsamtani 101 May 06, 2003 at 14:50

haha don’t stress - im in the Bath (UK), from gibraltar originally, but parents are indian - dad is from hydrabad and mum is from mumbai. Ive been mumbia loads of times, got 1/2 my family down there in bandra & khar!

im 22/m. dude OGL is tough to get into - just to launch a new window seems to take 300 lines of code! im sure i’ll get the hang of it in the next couple of days, been learning from online tutorials mainly. It does seem as if it’s in a different league from the what Im used too - which is html/xml/pascal/c++/basic etc etc! I can usually pick up and play wit languages easy enough, and even DX seems to make sense! :eek:

anyway back to lectures - can you suggest any good reading material to get into OGL?

Cheers! take it easy mate,
Later,
Neil

In response to no pay project work?
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CyraX 101 May 06, 2003 at 14:17

huh!!
You dont have a location so its kinda hard to say anything. Yes I WAS studying in Hyderabad (for the past 20 yrs). Now working in mumbai/Bombay. And no ID is not doing any distributed development or something. Its just that they are good @ what they do. So I mentioned their name.
If you are in India then it might just be a little tough to find a game company. Not to dishearten you.
Boy u are saying OGL is hard - I cannot say anything else.
OGL is by far the easiest API for graphix if u want to know.
Oh btw - YOUR location plz… err…. a.s.l

In response to no pay project work?
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neilsamtani 101 May 06, 2003 at 13:27

hey CyraX - hows it going?
I saw your site - you’re studying in Hydrabad right? I was there last summer - my dad is from there + we still have family there.

dude did you mean that ID / Blizzard are doing distributed project work? I checked out their site & didnt find anything. I want my own creation,
but that’d take over 3 months & I’ve got to have a job by September! The project here sounds wicked, but it seems like everyone
here has had far more experience than I do! & I’ll be struggling to catch up, openGL is harder than anything I’ve ever learned!!

I’ll get in touch with various HR managers, see if they’re willing to help me out with my thesis.

I guess it’s hit & miss but until then I’ll just keeping pestering them! :lol:

Later,
Neil :yes:

In response to geometric problem
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fringe 101 May 06, 2003 at 09:25

I can have a look at the code if you liek but definitely no promises. Send it to,

holtjr *at* th.ph.bham.ac.uk (<—-trying not to get emailed by bots)

fringe

In response to Help Required
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anubis 101 May 06, 2003 at 09:21

erm, …
what do you mean by that ???

In response to geometric problem
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anubis 101 May 06, 2003 at 08:57

and that’s exactly my code… something is wrong… i’ll check the math code. maybe the bug is there

In response to geometric problem
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fringe 101 May 05, 2003 at 21:57

hmmm, makes sence to me you basically do this right?

Normalise(matrixBefore*corner - MatrixAfter*corner) is the direction of the new particle

fringe

In response to geometric problem
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baldurk 101 May 05, 2003 at 18:15

btw (OT) apex: you should put your avatar on devmaster.net

In response to I love asm...
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CyraX 101 May 05, 2003 at 14:15

Have you seen the Assembly output(read: junk) that dear VC++ produces; YUCK!!!
Assembly rulez - however Intel Compilers are making life difficult.
Still there is nothing like what a man can do - optimizing using a compiler is always a shortcut.

In response to no pay project work?
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CyraX 101 May 05, 2003 at 14:12

As a student I believe that having a project to your name is VERY important - paid or unpaid is nobody’s concern.
However u do a project @ Ensemble/ID (you are a god)/ Blizzard you have an extra punch.
One suggestion HR guyz are helpful in variety ways - infact they are one of those bunch of ppl who are overlooked and underestimate. I know this from having seeing the many HR goodies and badies…
Maybe you could make it a point in it.

In response to I like C
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CyraX 101 May 05, 2003 at 14:08

I accept that clean code is very important.
that was exactly why I said - I USE C++ classes… nothing else is required.
Did you ever try playing Q ]I[ on a system that sucks? Perhaps that is when you would realise that speed is important. Without speed your game play goes for a toss. Without Game play - well err… I guess everyone understands.
I never said C++ sux or otherwise… I only said C style coding is good.

In response to geometric problem
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anubis 101 May 05, 2003 at 12:38

well for more complex objects than a cube it would be waste of memory to store that object twice

In response to geometric problem
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dk 158 May 05, 2003 at 12:27

if you are dealing with only position, why would you need a matrix? Why not have variables that store the old position and new one?

In response to IRC reminder
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baldurk 101 May 03, 2003 at 19:34

irc.enterthegame.com:6667 #devmaster

In response to IRC reminder
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UnknownStranger 101 May 03, 2003 at 19:12

This site has a IRC channel? Nice B)

Where can I find you? :)

In response to stl and boost
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baldurk 101 May 03, 2003 at 18:39

to me, that code is really fugly.

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