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In response to Need help programming
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SubLogic 101 Jun 16, 2003 at 16:00

Hope it does.. :)

In response to Need help programming
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dk 158 Jun 16, 2003 at 15:59

Here’s the forum for the game project:

http://devmaster.net/forums/index.php?act=SF&f=30

And here’s the game design doc:

http://devmaster.net/forums/index.php?act=…t=ST&f=30&t=237

Hope that helps :)

In response to Admins click here!
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dk 158 Jun 16, 2003 at 15:55

Thanks for your suggestion..Actually there’s a ‘Languages’ forum where you can ask questions about any language. Maybe, when the forum gets flooded with questions, we’ll make a seperate forum for each language out there :)

For your question, maybe this page would help:

http://www.gametutorials.com/Tutorials/Net…working_Pg1.htm

In response to Need help programming
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SubLogic 101 Jun 16, 2003 at 15:52

What’s the devmaster game project all about? Where can I read some more about it? (I’m very curious in game development)

In response to Need help programming
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baldurk 101 Jun 12, 2003 at 20:59

Please don’t cross post. Your other posts have been deleted.

In response to Need help programming
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anubis 101 Jun 12, 2003 at 20:42

i’d like to but most of the active members of this forum, like myself, are working on a community game project.
i wish you good luck anyway. btw, what is your game idea ???

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UnknownStranger 101 May 19, 2003 at 16:45

Thx :D

Shit, now I start spaming myself :o

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moomin 101 May 19, 2003 at 14:51

er huh okay sure :eek:

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UnknownStranger 101 May 19, 2003 at 14:45

@moomin

RAAAAAAAARRRRRRRRRRR!

Plz don’t spam here…thx

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moomin 101 May 19, 2003 at 12:53

RAAAAAAAARRRRRRRRRRR!

In response to I love asm...
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baldurk 101 May 18, 2003 at 08:41

lol. Phaetos, you’re nearly dead.

Man, the amigas were the greatest. I never got into coding on them (I was too young) but I’ve still got my 500+.

In response to I love asm...
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Phaetos 101 May 17, 2003 at 20:25

I used to like asm, too. It was the second language I learned after Basic on my C64 *g*.
Yes, I am a bit old (30 Years now). I really liked Assembler back on the Amiga as it was
nearly as easy as Basic but much faster :lol:

Today I don’t use assembler anymore as I noticed that the extra time I spend in
optimize algorithms is better than to need the same time to implement a
somewhat slower algorithm im assembler…….

In response to Best Audio Library
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stodge 101 May 14, 2003 at 16:35

I find FMOD to be very easy to use. I think I had a demo program up and running within 5 minutes of installing the SDK.

In response to Best Audio Library
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Noor 101 May 12, 2003 at 21:28

I think OpenAl

In response to no pay project work?
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baldurk 101 May 12, 2003 at 17:18

well, IIRC loki software wrote SDL (at least started it) so I think all loki’s games use SDL. Plus UT2003. However you are right, only cross-platform intended games use SDL.

Still good though, but I have no experience in CV writing, so I can’t say if it’s good to put on a CV. I’m sure it ain’t bad :)

In response to no pay project work?
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CyraX 101 May 12, 2003 at 12:40

Sure sure,
I dont really drink tho - but I will adjust with something other than that…
In the near future is - err… anyways take ur time :D
baldurk: Cud you send a list of the games that use SDL?
AFAIK ppl use SDL IF they have to write the game on Linux/win etc ;basically cross-platform. However maybe 2% of the games are in this pool.
If you are talking of part time gamers - no worries they have to use SDL - its GPLed if I am right.

In response to no pay project work?
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neilsamtani 101 May 09, 2003 at 17:48

It’s cool - i’m guessing that since the linux port of Civ. (was it ‘call to power’?) was coded in SDL it won’t hurt to add

SDL to my CV B)

CyraX dude im sure Ill be in Mumbai sometime in the next couple of years - ill get you a drink then!

later guys, watching memento now
Neil

In response to Help Required
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baldurk 101 May 09, 2003 at 17:38

I’ve emailed my new tut to apex. It’ll baptise you in SDL + OpenGL, as it shows how to bring up a window and OpenGL. Some of the stuff is for *nix (it is a *nix tut) but the code should compile on windows.

also, one minor point, SDL cannot do everything DirectX can. Although there are projects to go along with SDL that can.

In response to no pay project work?
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baldurk 101 May 09, 2003 at 17:31

CyraX: actually, quite a few companies use SDL. Not exclusively I don’t think though.

In response to no pay project work?
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CyraX 101 May 09, 2003 at 14:32

That’s fine…
Drink, oh well, just parcel it over to India.
SDL is generally not used in Games (Production level).
However its the experience in gaming that counts and not the tools you have used.

In response to no pay project work?
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neilsamtani 101 May 09, 2003 at 13:22

Baldurk,

Yeh - it’d be cool - getting a pint up to mars might be a bit of a mission though! :eek:

Jus 1 thing - how are the companies going to feel about my knowledge of SDL?
do you think I should learn the ins n outs of ogl before applying, or can I just
add ‘games development with SDL’ on my CV?

Oh - btw - I was thinking about my thesis & decided I should do

New Product Development in the VG industry, maybe get a few companies to help out! :yes:

anyway - Im out, later
Neil

In response to Help Required
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neilsamtani 101 May 09, 2003 at 02:15

hey k2l,

I guess im in the same boat as you (experience with programming - just not on game programming)

I’ve been learning SDL(simple directmedia layer), a multimedia library API - it’s an alternative to Direct X,

but it’s open source & supports multiple o.s’s

finding it great right now - there are some good resources on the net if you’re interested. check out

libsdl.org
and cone3d.gamedev.net (tutorials)
also check out nehe.gamedev.net
been good so far - it’s all pretty straightforward if you know C!

later
neil :D

btw - guys what’s going on with the project?

In response to no pay project work?
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baldurk 101 May 08, 2003 at 18:15

cool! Free drink and a rare compliment! oh yeh.

SDL is really easy to learn. Have the docs in one hand, and sample code in another and you learn pretty damn fast.

In response to Help Required
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baldurk 101 May 08, 2003 at 17:30

It means you can contribute in the ways you feel comfortable with, while allowing others to do where you aren’t so talented, and then learn from the overall project.

In response to no pay project work?
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neilsamtani 101 May 08, 2003 at 14:48

haha if I get job at rare Im taking all you guys out for a drink
&
then Ill recommend you guys for any openings - it was you lot
who helped me get started right?

:nod:

now i got to get my game in order - im working on a menu screen
Do you guys need one for the project?

I have an idea of a platform type game, using the mouse to control
the direction of the gun….now all i need to do is learn to code SDL!

later!
Neil

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