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103 Apr 06, 2014 at 10:57

I don’t see any “edit” button, so, I wanted to clarify my previous post, the engine now has brand new full source code license option, that’s now very approachable, but still paid. I don’t mean to imply that it’s available for free. Thanks!

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101 Apr 05, 2014 at 16:41

I’m working on an epic cinematic trailer demo. Check it out on my website’s blog page!

www.benrawles.com

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101 Apr 02, 2014 at 20:06

Here is a youtube video showing off some gameplay!

http://youtu.be/fYazqnWbDjQ

In response to reply on Unity Hinge Joint Tutorial
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101 Apr 02, 2014 at 14:48

Ahck I would never. this is for neck flippin’ action!

Knee cracking action is a great suggestion as well.

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104 Apr 02, 2014 at 08:34

thats terrible, why do you want to break peoples necks, it happens to me, so i understand how bad it is.

what about knee cracking action… thats got a nice pain element as well.

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104 Apr 02, 2014 at 08:06

love the update on those little dodgy games we played when we were kids.

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101 Apr 01, 2014 at 22:36

Here’s some big orchestral trailer music I’m working on! Will be available for licencing!

https://soundcloud.com/benrawlesmusic/titan_short-demo_v2m

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167 Apr 01, 2014 at 21:47

The discussion’s getting a bit nasty here…let’s everyone try to stay calm and lay off the personal attacks, please.

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151 Apr 01, 2014 at 21:39

http://hol.abime.net/4937

Written by, oh lets think, ME!

Written by, oh let;s see ME!

http://hol.abime.net/2796

Wonder who could have written that, oh let’s think about it., ME!

And that’s just the shit I can find in 20 seconds

What the fuck have you ever done apart from annoy people?

Don’t ever accuse me of lying again. I have the sort of money that will make me end up on your doorstep for an upfront personal discussion.

-1
96 Apr 01, 2014 at 20:51

“Writing games for 30 years”: Purely anecdotal and just furthering my point of your delusional behaviors.

To start: I could spend an hour writing a reply picking apart every “stance” you just made, but I think I’ll cut it short and let reality set in on you, by allowing you to search it for yourself. - http://www.gamefaqs.com/boards/632877-halo-4/64862859?page=4

“The spawn killers in those literally made me stop playing” – Because of losers like you, that are so terrible at a game, that you can’t even play it for what it is. That’s why I forced players who wanted to be pathetic, into being skilled (although it wasn’t much of a challenge after that). The game would become a land-slide and my team would win, simply because I was able to actually play the game for what it was.

Halo, Halo 2, Rogue Spear, COD, Black Ops, or even Modern Warfare (although they addressed it to a great degree) doesn’t matter. All the same. Spawn killing exist in every sense on every map. And again, from my understanding: That’s all that’s being shed about in this thread.

People quit playing because people don’t want to resort to the same low level skilless tactics. Fortunately: I’m not that brain dead, and can force a player’s hand to be skilled (or show a lack thereof).

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151 Apr 01, 2014 at 00:44
From what I understand: You’re making excuses, and playing word games. You have the exact
same vantage point regardless of exit point to “flank” from. Halo and Halo 2 are both great
examples of this. You can sit in the same spot, and spawn kill REGARDLESS of “which side” they
move out from behind the rock.


Total bollocks.

In the case I am talking about the exits are so far apart you can’t see all of them from anywhere on the map. The castle map. You can’t even see the spawn point from outside the castle.

The only one showing immaturity here is you. You seem to have a vision of the way you want to play the game and if anyone wants to play differently, you force them out of the game.

Just take your ball home and see your mommy, she’ll explain that you are supposed to share.

As for lack of realism in the game, you need a certain level of reality in a game so the players can become absorbed in the game. This creates the suspension of disbelief that is required for immersion in a game. Something that is glaring wrong, like no-scoping in COD, or poor movement routines in other FPS I have played, break that absorption and ruin the game.

As someone who has been writing games for 30 years, I do actually know what I am talking about

-1
96 Mar 31, 2014 at 17:13

And that’s why I dropped people, or made them lag horribly until they quit being a douche.

In other games: I’d just exploit other means to force them to stop, and actually play the game. Namely Diablo II’s “flash” packet.

From what I understand: You’re making excuses, and playing word games. You have the exact same vantage point regardless of exit point to “flank” from. Halo and Halo 2 are both great examples of this. You can sit in the same spot, and spawn kill REGARDLESS of “which side” they move out from behind the rock.

I can almost sense your immediate reply will be something on the lines of, “Then don’t move,” or “don’t get killed in the first place.” Which is just more of the same: I just dropped players or lagged them so hard they couldn’t abuse the system, and I’d stop once the game started again.

That or stand-by so I could move freely to a safe spot so the game could resume. :)

In regards to “NO SCOPING”: You’re comparing apples to oranges in attempt to make more excuses. I don’t even know how to categorize that… Sad, delusional, or just plain wrong.

Let’s just follow your silly “argument”: THAT GAME’S SO UNREAL! YOU CAN JUMP MORE THAN 2 FEET OFF THE GROUND! THAT’S ABUSING THE SYSTEM! I’d like to see YOU jump 2 feet off the ground with 200lbs of gear on you!

And as a final note: I was going to post a thread regarding programming, but after seeing this horrific display of immaturity: I think I’ll take my questions else-where, to a more adult audience. Not sure what kind of “advice” I’d be given, if I did ask a serious question. Probably something on the lines of, “Reformat your operating system to solve your problem.” Sounds about right.

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96 Mar 31, 2014 at 17:09

That’s like saying you’re going to stand there and LET somebody stab you, as opposed to walking away. It becomes a threat when they circumvent your simple defense tactic (in the case of audio: Muting that player). That’s sexual HARASSMENT.

And to quote Wikipedia: “Sexual harassment refers to PERSISTENT and unwanted sexual advances”

Has this said person ever verbally said to “STOP” it? And if so: Did they do anything other than that (muting them)?

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151 Mar 31, 2014 at 00:43

Agreed.

I think it is only a matter of time before someone gets prosecuted based on in game communication.

If something isn’t done about it, governments will get involved, and when governments get involved they always go to far and screw everything up.

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151 Mar 31, 2014 at 00:40

When is killing someone who is so stupid, they run into your field of fire 5 -6-7-8 times when there are four alternatives considered spawn killing? He could have run out of another door and tried to flank me. Sensible tactic which would have probably succeeded.

That’s not abusing the games system, that’s a player being brain dead.

To then send abusive messages is unacceptable.

I consider no-scoping abusing the system, even though it is actually part of the system. I find it ridiculous that firing a sniper rifle without aiming actually hits a target. Try holding a modern sniper rifle to your shoulder and aiming while stood up. You would be lucky to hit a barn door at 20 metres.

Yet people actually message asking for no scoping matches. No accounting for taste or intelligence.

1
167 Mar 30, 2014 at 22:55

“Just ignore/mute them” is not an acceptable solution to sexual harrassment.

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96 Mar 30, 2014 at 20:11

Lots of games implement this. Unfortunately ‘smurfs’ circumvent the system, and nothing happens to them (because they can always “derank” back to that low level and not be banned).

What they need to do is prevent deranking on such a massive scale. You should derank so slowly: It’ll take 200x as long, than it did to rank up!

In this sense: Those who are truly good go up, go up fast, and stay up!

That, and/or introduce a “TRAINING” system scheme. As in: You versus computers, or! You versus particular set of challenges (before being allowed to play against other players).

You could easily cut it up into sections: Strategy (determined by the path(s) taken by a player, compared against time) Aiming (the player’s ability to hit moving targets while standing still, or while the player is moving (increase in player base rank)) and more…

This would literally eliminate A LOT of problems off the bat! I would be able to play a new game, with other players ‘around’ my skill level, without having to play against a bunch of boring newbies who suck horribly and just camp all day long (thus ruining the enjoyment of any challenge).

-2
96 Mar 30, 2014 at 20:09

I am pretty sure people are capable of muting their audio, or particular players… Sexual harassment is old news!

In response to Call of Duty is dead?
-1
96 Mar 30, 2014 at 20:06

And if you can’t see how pathetic spawn killing is, and destroys the enjoyment of a game: Perhaps you should stand back and look at other easily conceivable like-wise concepts.

Somebody in this “thread” mention the 1% owning 65 times more than the richest of the poor. You complain about that, but say it’s OK to spawn kill and abuse a game’s system?

If you follow the logic of abusing a game’s system: Why not just take one step further in that direction. Plenty of people have in the past. Auto-aim hacks make you “such a good player!” You’re so elite. Hehehe…

Or wait! There’s another step in abusing systems. Why not continue to exploit the system, thus destroying the fun, and make a wall-hack, so you can shoot any player during spawn while making yourself impunitble to damage by aversion (due to the nature of other players attempting to enjoy a game by NOT abusing it’s system)?

Or is that too much to ask?

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96 Mar 30, 2014 at 19:50

You took the words RIGHT out of my mouth! I was going to post a lengthy post explaining my issue regarding a small project I just started (design related): But I’m not sure “where to post it” now… :(

I seriously prefer the former ‘image’ forum that DevMaster sported!

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104 Mar 30, 2014 at 06:17

does anyone like it? i love it! XD

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104 Mar 29, 2014 at 15:30

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104 Mar 29, 2014 at 15:24

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101 Mar 26, 2014 at 15:08

Hey Daniel,

Unity is an awesome and powerful, however it is really easy to get cought up in all its features if you are not clear about your goal (or game design in this case).

A while ago I was experimenting with unity and made a simple 3D tilt packman. It was fun. You may want to give it a try (just redesign all the rules!).

Cheers, Mohsen

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119 Mar 25, 2014 at 11:45

Yes, it’s crap. The way Microsoft went about it with an offline high level compiler may have been a better option. There’s still plenty of “low-level” compilation to do that will differ from driver version to another, but the differences shouldn’t be as drastic as you get from high level..

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