The animation is really subtle, but effective. Like it
New review from Touch Arcade:
“The developers really did a good job of making the castle memorable, to the point where I’d want to see it again in a future release.” - 4.0/5.0 - Touch Arcade
I added a new one I dub the Voodoobrot. It’s basically Mandelbrot on THC :)
This is a short video showcasing the integrated context sensitive HTML help. It turned out the be a little more bothersome to get working than I anticipated. Now I just have to finish working on the documentation.
Just get the file in shaders folder:
It should be available from any domain.
could you share your ray creation for pixel code please?
I’ve tried several and none worked as I wanted.
No load it, might give someone an idea
All it does is use the second pass to rotate the bitmap generated in the first pass, but you could use a warp or something using the same technique
Bwhahaha… found a bit of time today, so I can start catching you. For start, a simple ray tracer … although it’ll get more serious really really soon (would like to do some epic geometry and procedural texturing).
This one is single-pass only. Just spheres, reflections, shadows and stuff.
By the way, is there a possibility to read textures from N-1 previous passes (that could help me a bit, but if not I guess I’ll have to live with limitations).
merry christmas, music module player only with Chrome
I was thinking something more like this. It would be nice to put a satellite or space station in there to add context, but save that for another place and time.
Did you want me to post your second one or are you still working on it?
Tried a two pass version of Orbit, didn’t work out as well as I hoped though
Just for anyone looking for the demos
Did you see any other important details? It doesn’t sound like a cross-domain issue, otherwise you would see the white screen Stainless saw (although I am surprised Chrome required that special attribute). Perhaps the Opera JS engine is failing on something I’m doing?
BTW, Firefox has a static build for Linux, so it should be a simple extract + run ./firefox.
I still can’t run even Nutty’s example - got everything placed on localhost, and Opera still screams ‘Unhandled Error: Undefined variable: MainScene’, plus Linked script not loaded (in console). I know this is sometimes caused by disallowing cross origin request (while I have them enabled)… any hint?
EDIT: Somewhere read that this is a common bug with Opera, although I can’t really use different browser by now (I’m limited to Linux OS here, and installing FF on this distro would be bloody mess), so I guess it has to wait till I get to desktop.
Fractalicious! Hmm, would be interesting to do a mandelbulb next. I also added a new warp shader.
Vilem, no worries. Gives the rest of us a head start :D
I’ll start adding stuff sometimes during next week, got too much work on my hands for next 2/3 days.
There is one more to add to the pile
It makes sense that Google would do it in a way. They know a lot more about that kind of thing. I wonder how many of us are willing to relinquish control in that way. I think at first people will probably use it like an autopilot once in a while and slowly use it more and more. The trouble with all these things is it keeps adding cost to our transportation. Cars are getting pretty expensive if you ask me. The greatest benefit will be with people who are too old to drive or can’t for other reasons, and emergency accident avoidance.
I posted your stuff on my site. I moved some stuff around to make it more web efficient. If anyone else wants their stuff posted on my site, I’ll just add the entries.
BTW, I love the orbit one. I’d like to see it animate with some heat waves from the sun.
Okay no body seems to be online today, I’ve put a zip up here if anyone is kind enough to host it for me
Okay I’ve done some quick ports of my existing stuff to get us going, but my website host does not allow me to publish them.
Anybody got somewhere to host them?
Interesting, your demo works fine, but the source code produces no output on my local machine
I assumed invoking …
Would run your demo locally, I get a white screen
XMLHttpRequest cannot load file:///D:/Websites/TheNut/template/opt/shaders/image.vs. Cross origin requests are only supported for HTTP. index.htm:1
Error initializing WebGL: NetworkError: A network error occurred.
Ahhhh anyone else have this problem, start chrome with the command line
Mhm… hard to decide (I’m actually writing this for like 10 minutes)…
As for technology, it’s up to decision whether we want users to just do the magic with single shader, or allow them to do quite complex stuff with shaders and some C++ (e.g. allowing them to actually write multi-pass techniques and combine them together).
I’d personally vote for procedural scene and textures (either made with C++ or in shaders), that could give us some magic code.
So what do you think we should set as the parameters?
HLSL/GLSL ? html 5 c++?
Do we allow input textures or just insist it be done purely in a single shader
Well… I’d be in for no prize too, but hard to tell whether there would be more people who would be in for no prize.