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What's coming in WebGL 2.0 External_link

(blog.tojicode.com)
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How to stop visual studio 2008 auto opening assets

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Simulating rain and wet surfaces, part 1 External_link

(seblagarde.wordpress.com)
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NeoAxis 3D Engine 2.0 Announced, Now with Free Edition External_link

(www.neoaxis.com)
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"Power Up Table Tennis" contest @GameDev.net External_link

(www.gamedev.net)
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The Feynman Lectures on Physics, Volume I External_link

(www.feynmanlectures.caltech.edu)
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3DModels-Textures: Dirty Lobby

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Greasemonkey script for DevMaster

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Noise Functions and Map Generation External_link

(www.redblobgames.com)
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Creating a Mobile Optimized Car in Unity [video] External_link

(www.youtube.com)
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Using GLKit and OpenGL ES 2.0 for iOS External_link

(t-machine.org)
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OpenGL 3.x GLSL font rendering question

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Day\Night Cycling in my open world horror game Tainted Fate External_link

(youtu.be)
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image/audio generation

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Indie Devs Wanted! Documentary Interview Opportunity

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Getting started with game development

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Preview of an Isometric GPU-Powered Voxel Engine External_link

(www.voxelquest.com)
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Conniption: Play as the disease External_link

(www.conniptionthegame.com)
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Let's Get Physical External_link

(rgba32.blogspot.com)
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Space Toads game goes live External_link

(space-toads.com)
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Feedback for the new DevMaster.net

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The Mathematics Behind the Mandelbrot Set External_link

(arachnoid.com)
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CUDA Performance: Maximizing Instruction-Level Parallelism External_link

(continuum.io)
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Games That Teach Programming External_link

(www.gamasutra.com)
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