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Game Development News & Links

OpenAL Lesson 7: The Doppler Effect

OpenAL Lesson 6: Advanced Loading and Error Handles

OpenAL Lesson 5: Sources Sharing Buffers

OpenAL Lesson 4: The ALC

OpenAL Lesson 3: Multiple Sources

OpenAL Lesson 2: Looping and Fadeaway

OpenAL Lesson 1: Simple Static Sound

Rasterization on Larrabee

Dynamic Resolution Rendering

Tips on Developing an MMO Economy

Linderdaum Engine v0.6.04 Released

Latest Edition of WGE:MAG Released

Introduction to C++ with Game Development: Part 20, Sound

Introduction to C++ with Game Development: Part 18, Physics

Introduction to C++ with Game Development: Part 17, File I/O

Introduction to C++ with Game Development: Part 16, Research

Introduction to C++ with Game Development: Part 15, Mathematics

Introduction to C++ with Game Development: Part 14, Fixed Point

Introduction to C++ with Game Development: Part 13, Data Structures

Introduction to C++ with Game Development: Part 12, Classes