This sample demonstrates how Windows 8 Desktop applications can use the sensors that ar...
Basic game structure is a topic that many people have trouble with, yet it somehow gets overlooked. In this lesson, I will show you exactly how to set up and structure code for commercial games. Read more »
Donya Labs has released Simplygon 5.0, which incorporates a number of new features that further automate the optimization process for digital assets. In the fifth generation of Simplygon the focus is on core development and making Simplygon even more automatic and reliable. The Donya Labs team ha... Read more »
Leadwerks Software announced today the release of Leadwerks 3, their new development platform for building mobile games with native code. Based on the technology developed for their successful game engine for PC, Leadwerks 3 brings a totally new approach to mobile game development. Read more »
A 14-year-old indie game developer uses his hands-on tech and mobile development know-how to launch his game studio’s first game and hopes to encourage other young developers to join the game development trend. Read more »
Oddity Engine 2 (engine) updated support for the 'Proprietary' license
Dark-Hammer (engine) updated 'General, Lighting, Scene Management, Scripting' features
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Dark-Hammer (engine) added screenshots
Dark-Hammer (engine) has been updated.
Dark-Hammer (engine) updated support for the 'BSD' license
Urho3D (engine) updated support for the 'MIT' license
Urho3D (engine) updated 'Animation' features
Oddity Engine (engine) updated support for new licenses (Proprietary, Proprietary)
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