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Latest Game Development Articles (View All Articles) |
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A Survey of Real-time Shading Models
This article presents a survey of popular shading models used in 3D computer graphics and discusses their application to real-time applications, including games. Each shading model is analyzed in terms of computational costs, scalability, realism, applicability, advantages/disadvantages, and other factors. (14/04/2008) |
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Modern Fixed-point Tricks and Optimizations
The article reviews some fixed-point issues that developers face with today's compilers, and presents an approach on creating more robust and faster routines. (06/04/2007) |
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Tips on Developing an MMO Economy, Part I
Based on the author's experience in developing his own MMO game, this article provides tips and advice on developing a stable economy for MMO games -- part one of the series. (17/02/2007) |
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Raytracing: Theory & Implementation Part 7, Kd-Trees and More Speed
The final article in the series discusses how to push the performance of the raytracer even further using highly optimized Kd-trees. (29/12/2005) |
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| Friday, August 22, 2008 |
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Emergent Release Game Development Engine: Gamebryo 2.5
Posted by:
Emergent at 11:38:38 pm
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The release of Emergent’s Gamebryo 2.5 provides developers the framework they need to quickly bring high-quality titles to market no matter how complex the development environment. The highly-anticipated release introduces a redesigned core with the Emergent Terrain System, a new Geometry System and enhanced support for the Floodgate stream processing engine. Gamebryo 2.5 provides a solid development foundation with the flexibility to integrate a company’s proprietary tools. This allows for rapid development from planning to completion. The time saved not creating everything from scratch allows developers to deliver more creative and polished titles.
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| Friday, August 15, 2008 |
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GameDeveloperTools.com Launch
Posted by:
Timothy Martin at 8:19:29 am
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GameDeveloperTools.com officially launched on Friday, August 15th. The website was created to provide a one-stop resource of available tools for game developers everywhere. GDT houses an ever-expanding database with links to over 1800 books, engines, libraries, and middleware products. New submissions are encouraged.
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| Wednesday, August 13, 2008 |
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Geoworld API and World Editor
Posted by:
ZepaDev at 5:42:30 pm
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Version 1.1 has just been released from Zepa Studios. The Geoworld systems is more than a simple World Editor, its a full blown game making system with Audio and Video playback, the latest Shader technology, World editing tools, built in managers all wrapped in a very powerful API. The systems perfect for proto-typing, game development, landscape visualization and so much more.
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Bottlerocket Selects Emergent’s Gamebryo to Reinvent The Genre-Defining Splatterhouse
Posted by:
Emergent Game Technologies at 1:16:24 pm
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AAA developer BottleRocket Entertainment is building the highly-anticipated next-generation debut of the cult classic Splatterhouse for the Xbox 360 video game and entertainment system from Microsoft and the PlayStation 3 computer entertainment system on Emergent’s Gamebryo.
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| Tuesday, August 12, 2008 |
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Discounts up to 40% on Unigine engine in August
Posted by:
Unigine Corp. at 7:24:30 am
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Developers have a chance to license Unigine engine with up to 40% discount before August, 31. Since Unigine becomes even more advanced technology, prices will be higher soon. More details on licensing is available here.
The Unigine engine has powerful 3D render, integrated physics, GUI, built-in scripting system, sound module and visual tools (all of this is available both under Linux and MS Windows). It is already being used in the development of different games and non-game VR projects.
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Xoreax Software Releases IncrediBuild 3.30
Posted by:
Ron Lehrer at 1:51:44 am
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Xoreax Software announced today the release of IncrediBuild 3.30. IncrediBuild is an easy-to-use platform for accelerating Windows-based processes such as code/data builds, scripts and tools through advanced Grid Computing technology. New with IncrediBuild 3.x are general-purpose interfaces that allow developers to break a given process into small parts and execute them concurrently across PCs in the local network, speeding up execution by up to x30.
IncrediBuild 3.30 features enhanced performance and networking, new monitoring options and additional new features.
A free, fully functional 30-day evaluation version is available for download at http://www.xoreax.com.
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| Saturday, August 9, 2008 |
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GLM v0.7.6 Released, an Open Source Math Library
Posted by:
Christophe Riccio at 10:37:23 am
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GLM 0.7.6 is available. GLM is a C++ math library based on GLSL specification. It provides GLSL vector and matrix types and exponential, geometric, matrix, trigonometric, common and vector relational functions. GLM includes an extension system to extend GLSL feature to quaternions, transformations, matrix inverse, etc...
This new release increase C++ conformance so that GLM build in pedantic with g++ and without Visual Studio C++ extension. For further information: http://glm.g-truc.net
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| Thursday, August 7, 2008 |
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NVIDIA Announces NVISION 08 Keynote Lineup
Posted by:
NVIDIA at 5:38:09 pm
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NVIDIA today provided details on the keynote sessions lined up for the NVISION 08 conference. Taking place on August 25-27, 2008 in San Jose, California, NVISION 08 is a three-day mega-event for professionals and enthusiasts who are passionate about visual computing. The keynotes will be held at the San Jose Center for the Performing Arts and are open to all registered attendees.
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3D Rad v6.25 Released
Posted by:
Steve at 1:13:20 pm
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This August 2008 release of 3D Rad brings new animated water/glass shaders and a new resource specifically designed to make implementation of animated 3d characters as intuitive as possible. It also includes an improved script editor, new tutorials, examples and bug fixing. A fully featured 30-day trial can be downloaded at the 3D Rad website.
3D Rad is a user-friendly 3d editor with a straightforward developing workflow. You can use it to create any sort of stand-alone, interactive 3d project for Windows Vista/XP. Ideal for CG artists and non-coders, but flexible enough to meet the needs of expert coders as well.
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| Wednesday, August 6, 2008 |
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Signature Devices, Inc. Launches Open Source Video Game Development Engine
Posted by:
Kenneth Hurley at 1:04:52 am
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Elemental Engine II is a full open source game engine capable of editing and creating 3D video game worlds in real time. Elemental Engine II covers all video game development features, such as 3D rendering, 3D audio, and graphical user interface (GUI) design. The Engine contains built-in networking capabilities including multiplayer online games with tournaments and statistics that integrate into the http://www.phatyaffle.com website. It also features artificial intelligence using hierarchal state machines and LUA scripting. Elemental Engine II is fully capable of working with next generation consoles and includes LUA scripting, particle system, and is backed by a full physics system. There is also a fully functioning world editor complete with source code.
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| The Daily Code Gem |
By: Jean-Francois Dube
8 Comment(s)
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| Latest Forum Posts |
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General Development:
Here's one you don't hear too often
(Today, 11:00pm)
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General Development:
ask about dx studio
(Today, 09:01pm)
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General Development:
Dynamic map and objects from SQL database?
(Today, 05:25pm)
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Personal Announcements:
Music & Sounddesign
(Today, 02:42pm)
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Sound and Music Programming:
Music & Sounddesign
(Today, 02:42pm)
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Personal Announcements:
L-system fractals
(Today, 02:29pm)
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Math & Physics:
Adding Control Points to lengthen a NURBS curve
(Today, 01:47pm)
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Graphics Theory & Programming:
Latency in DirectX
(Today, 01:26pm)
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Languages:
.net remoting
(Today, 12:54pm)
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General Development:
Engine Comparison
(Today, 07:27am)
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