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A Survey of Real-time Shading Models
This article presents a survey of popular shading models used in 3D computer graphics and discusses their application to real-time applications, including games. Each shading model is analyzed in terms of computational costs, scalability, realism, applicability, advantages/disadvantages, and other factors. (14/04/2008)
Modern Fixed-point Tricks and Optimizations
The article reviews some fixed-point issues that developers face with today's compilers, and presents an approach on creating more robust and faster routines. (06/04/2007)
Tips on Developing an MMO Economy, Part I
Based on the author's experience in developing his own MMO game, this article provides tips and advice on developing a stable economy for MMO games -- part one of the series. (17/02/2007)
Raytracing: Theory & Implementation Part 7, Kd-Trees and More Speed
The final article in the series discusses how to push the performance of the raytracer even further using highly optimized Kd-trees. (29/12/2005)
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Friday, August 22, 2008
Emergent Release Game Development Engine: Gamebryo 2.5
Posted by: Emergent at 11:38:38 pm
The release of Emergent’s Gamebryo 2.5 provides developers the framework they need to quickly bring high-quality titles to market no matter how complex the development environment. The highly-anticipated release introduces a redesigned core with the Emergent Terrain System, a new Geometry System and enhanced support for the Floodgate stream processing engine. Gamebryo 2.5 provides a solid development foundation with the flexibility to integrate a company’s proprietary tools. This allows for rapid development from planning to completion. The time saved not creating everything from scratch allows developers to deliver more creative and polished titles.
Read more... | 0 Comments | 637 Views
Friday, August 15, 2008
GameDeveloperTools.com Launch
Posted by: Timothy Martin at 8:19:29 am
GameDeveloperTools.com officially launched on Friday, August 15th. The website was created to provide a one-stop resource of available tools for game developers everywhere. GDT houses an ever-expanding database with links to over 1800 books, engines, libraries, and middleware products. New submissions are encouraged.
Read more... | 0 Comments | 461 Views
Wednesday, August 13, 2008
Geoworld API and World Editor
Posted by: ZepaDev at 5:42:30 pm
Version 1.1 has just been released from Zepa Studios. The Geoworld systems is more than a simple World Editor, its a full blown game making system with Audio and Video playback, the latest Shader technology, World editing tools, built in managers all wrapped in a very powerful API. The systems perfect for proto-typing, game development, landscape visualization and so much more.
Read more... | 0 Comments | 495 Views
Bottlerocket Selects Emergent’s Gamebryo to Reinvent The Genre-Defining Splatterhouse
Posted by: Emergent Game Technologies at 1:16:24 pm
AAA developer BottleRocket Entertainment is building the highly-anticipated next-generation debut of the cult classic Splatterhouse for the Xbox 360 video game and entertainment system from Microsoft and the PlayStation 3 computer entertainment system on Emergent’s Gamebryo.
Read more... | 0 Comments | 328 Views
Tuesday, August 12, 2008
Discounts up to 40% on Unigine engine in August
Posted by: Unigine Corp. at 7:24:30 am
Developers have a chance to license Unigine engine with up to 40% discount before August, 31. Since Unigine becomes even more advanced technology, prices will be higher soon. More details on licensing is available here.

The Unigine engine has powerful 3D render, integrated physics, GUI, built-in scripting system, sound module and visual tools (all of this is available both under Linux and MS Windows). It is already being used in the development of different games and non-game VR projects.
Read more... | 0 Comments | 349 Views
Xoreax Software Releases IncrediBuild 3.30
Posted by: Ron Lehrer at 1:51:44 am
Xoreax Software announced today the release of IncrediBuild 3.30. IncrediBuild is an easy-to-use platform for accelerating Windows-based processes such as code/data builds, scripts and tools through advanced Grid Computing technology. New with IncrediBuild 3.x are general-purpose interfaces that allow developers to break a given process into small parts and execute them concurrently across PCs in the local network, speeding up execution by up to x30.

IncrediBuild 3.30 features enhanced performance and networking, new monitoring options and additional new features.

A free, fully functional 30-day evaluation version is available for download at http://www.xoreax.com.
Read more... | 0 Comments | 532 Views
Saturday, August 9, 2008
GLM v0.7.6 Released, an Open Source Math Library
Posted by: Christophe Riccio at 10:37:23 am
GLM 0.7.6 is available. GLM is a C++ math library based on GLSL specification. It provides GLSL vector and matrix types and exponential, geometric, matrix, trigonometric, common and vector relational functions. GLM includes an extension system to extend GLSL feature to quaternions, transformations, matrix inverse, etc...

This new release increase C++ conformance so that GLM build in pedantic with g++ and without Visual Studio C++ extension. For further information: http://glm.g-truc.net
Read more... | 0 Comments | 665 Views
Thursday, August 7, 2008
NVIDIA Announces NVISION 08 Keynote Lineup
Posted by: NVIDIA at 5:38:09 pm
NVIDIA today provided details on the keynote sessions lined up for the NVISION 08 conference. Taking place on August 25-27, 2008 in San Jose, California, NVISION 08 is a three-day mega-event for professionals and enthusiasts who are passionate about visual computing. The keynotes will be held at the San Jose Center for the Performing Arts and are open to all registered attendees.
Read more... | 0 Comments | 750 Views
3D Rad v6.25 Released
Posted by: Steve at 1:13:20 pm
This August 2008 release of 3D Rad brings new animated water/glass shaders and a new resource specifically designed to make implementation of animated 3d characters as intuitive as possible. It also includes an improved script editor, new tutorials, examples and bug fixing. A fully featured 30-day trial can be downloaded at the 3D Rad website.

3D Rad is a user-friendly 3d editor with a straightforward developing workflow. You can use it to create any sort of stand-alone, interactive 3d project for Windows Vista/XP. Ideal for CG artists and non-coders, but flexible enough to meet the needs of expert coders as well.
Read more... | 0 Comments | 779 Views
Wednesday, August 6, 2008
Signature Devices, Inc. Launches Open Source Video Game Development Engine
Posted by: Kenneth Hurley at 1:04:52 am
Elemental Engine II is a full open source game engine capable of editing and creating 3D video game worlds in real time. Elemental Engine II covers all video game development features, such as 3D rendering, 3D audio, and graphical user interface (GUI) design. The Engine contains built-in networking capabilities including multiplayer online games with tournaments and statistics that integrate into the http://www.phatyaffle.com website. It also features artificial intelligence using hierarchal state machines and LUA scripting. Elemental Engine II is fully capable of working with next generation consoles and includes LUA scripting, particle system, and is backed by a full physics system. There is also a fully functioning world editor complete with source code.
Read more... | 0 Comments | 1435 Views



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